Biomes refactoring
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@@ -299,7 +299,7 @@ public class SeedBasedWorldGenerator implements WorldGenerator {
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if (temperature == Temperature.FROST) {
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if (wetness == Wetness.DRIEST || wetness == Wetness.DRY) {
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return Biome.TUNDRA;
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return Biome.COLD_TAIGA;
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} else {
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if (height > HILLS_HEIGHT) {
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return Biome.ICE_MOUNTAINS;
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@@ -353,7 +353,7 @@ public class SeedBasedWorldGenerator implements WorldGenerator {
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return Biome.FOREST;
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}
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} else {
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return Biome.SAVANNA_FOREST;
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return Biome.SAVANNA_PLATO;
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}
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}
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