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- Updated flibitEFX with a Filter class and renamed EFXEffectUnderwater.

- flibitEFX is now under the LGPLv3. Not sure why I picked 2[.1].
This commit is contained in:
Ethan Lee
2012-02-02 14:33:11 -05:00
parent 1866f4f11d
commit 64443584c4
3 changed files with 4 additions and 4 deletions

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@@ -3,7 +3,7 @@
*
* flibitEFX is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* flibitEFX is distributed in the hope that it will be useful,

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@@ -42,7 +42,7 @@ import java.nio.FloatBuffer;
import java.nio.IntBuffer;
import java.nio.ShortBuffer;
import com.flibitijibibo.flibitEFX.EFXUnderwater;
import com.flibitijibibo.flibitEFX.EFXEffectUnderwater;
import org.lwjgl.LWJGLException;
import org.lwjgl.openal.AL;
import org.lwjgl.openal.AL10;
@@ -68,7 +68,7 @@ public final class LWJGLSoundImpl implements Sound {
/** EFX Variables */
private int currentEffectIndex;
private EFXUnderwater underwaterEffect;
private EFXEffectUnderwater underwaterEffect;
// singleton
private LWJGLSoundImpl() {
@@ -153,7 +153,7 @@ public final class LWJGLSoundImpl implements Sound {
private void initOpenALExtensions()
{
Com.Printf("... using EFX effects:\n");
underwaterEffect = new EFXUnderwater();
underwaterEffect = new EFXEffectUnderwater();
}