- Updated flibitEFX with a Filter class and renamed EFXEffectUnderwater.
- flibitEFX is now under the LGPLv3. Not sure why I picked 2[.1].
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@@ -42,7 +42,7 @@ import java.nio.FloatBuffer;
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import java.nio.IntBuffer;
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import java.nio.ShortBuffer;
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import com.flibitijibibo.flibitEFX.EFXUnderwater;
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import com.flibitijibibo.flibitEFX.EFXEffectUnderwater;
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import org.lwjgl.LWJGLException;
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import org.lwjgl.openal.AL;
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import org.lwjgl.openal.AL10;
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@@ -68,7 +68,7 @@ public final class LWJGLSoundImpl implements Sound {
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/** EFX Variables */
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private int currentEffectIndex;
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private EFXUnderwater underwaterEffect;
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private EFXEffectUnderwater underwaterEffect;
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// singleton
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private LWJGLSoundImpl() {
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@@ -153,7 +153,7 @@ public final class LWJGLSoundImpl implements Sound {
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private void initOpenALExtensions()
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{
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Com.Printf("... using EFX effects:\n");
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underwaterEffect = new EFXUnderwater();
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underwaterEffect = new EFXEffectUnderwater();
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}
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