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- Updated flibitEFX with a Filter class and renamed EFXEffectUnderwater.

- flibitEFX is now under the LGPLv3. Not sure why I picked 2[.1].
This commit is contained in:
Ethan Lee
2012-02-02 14:33:11 -05:00
parent 1866f4f11d
commit 64443584c4
3 changed files with 4 additions and 4 deletions

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@@ -3,7 +3,7 @@
* *
* flibitEFX is free software: you can redistribute it and/or modify * flibitEFX is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by * it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 2 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* flibitEFX is distributed in the hope that it will be useful, * flibitEFX is distributed in the hope that it will be useful,

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@@ -42,7 +42,7 @@ import java.nio.FloatBuffer;
import java.nio.IntBuffer; import java.nio.IntBuffer;
import java.nio.ShortBuffer; import java.nio.ShortBuffer;
import com.flibitijibibo.flibitEFX.EFXUnderwater; import com.flibitijibibo.flibitEFX.EFXEffectUnderwater;
import org.lwjgl.LWJGLException; import org.lwjgl.LWJGLException;
import org.lwjgl.openal.AL; import org.lwjgl.openal.AL;
import org.lwjgl.openal.AL10; import org.lwjgl.openal.AL10;
@@ -68,7 +68,7 @@ public final class LWJGLSoundImpl implements Sound {
/** EFX Variables */ /** EFX Variables */
private int currentEffectIndex; private int currentEffectIndex;
private EFXUnderwater underwaterEffect; private EFXEffectUnderwater underwaterEffect;
// singleton // singleton
private LWJGLSoundImpl() { private LWJGLSoundImpl() {
@@ -153,7 +153,7 @@ public final class LWJGLSoundImpl implements Sound {
private void initOpenALExtensions() private void initOpenALExtensions()
{ {
Com.Printf("... using EFX effects:\n"); Com.Printf("... using EFX effects:\n");
underwaterEffect = new EFXUnderwater(); underwaterEffect = new EFXEffectUnderwater();
} }