Updated flibitEFX, made changes to reflect update
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@@ -155,6 +155,8 @@ public final class LWJGLSoundImpl implements Sound {
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{
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Com.Printf("... using EFX effects:\n");
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underwaterFilter = new EFXFilterLowPass();
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underwaterFilter.setGain(1.0f);
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underwaterFilter.setGainHF(0.0f);
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}
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