Archived
0

4 Commits

Author SHA1 Message Date
808710e314 CCloseWindowPacket 2021-05-08 21:08:14 +03:00
bbba1715b7 OpenWindowPacket 2021-05-08 20:54:50 +03:00
c6669af651 EntityActionPacket 2021-05-08 20:14:14 +03:00
3984ab3fca порядок пакетов в State 2021-05-08 19:50:09 +03:00
10 changed files with 189 additions and 110 deletions

View File

@@ -46,21 +46,23 @@ public enum State {
Map.of( Map.of(
0x00, TeleportConfirmPacket.class, 0x00, TeleportConfirmPacket.class,
0x04, ClientSettingsPacket.class, 0x04, ClientSettingsPacket.class,
0x08, CCloseWindowPacket.class,
0x09, PluginMessagePacket.class, 0x09, PluginMessagePacket.class,
0x0B, PingPacket.class, 0x0B, PingPacket.class,
0x0D, PlayerPositionPacket.class, 0x0D, PlayerPositionPacket.class,
0x0E, CPlayerPositionAndLookPacket.class, 0x0E, CPlayerPositionAndLookPacket.class,
0x0F, PlayerLookPacket.class 0x0F, PlayerLookPacket.class,
0x15, EntityActionPacket.class
), ),
// client bound // client bound
Map.of( Map.of(
SChatPacket.class, 0x0F, OpenWindowPacket.class, 0x13,
PingPacket.class, 0x1F, PingPacket.class, 0x1F,
JoinGamePacket.class, 0x23,
SpawnPositionPacket.class, 0x46,
ChunkDataPacket.class, 0x20, ChunkDataPacket.class, 0x20,
JoinGamePacket.class, 0x23,
PlayerAbilitiesPacket.class,0x2C, PlayerAbilitiesPacket.class,0x2C,
SPlayerPositionAndLookPacket.class, 0x2F SPlayerPositionAndLookPacket.class, 0x2F,
SpawnPositionPacket.class, 0x46
) )
); );

View File

@@ -25,12 +25,6 @@ public enum TextColor {
WHITE ("white", 'f'); WHITE ("white", 'f');
//@formatter:on //@formatter:on
public static final char SPECIAL_CHAR = '\u00a7';
private final String name; private final String name;
private final char code; private final char code;
public String toLegacy() {
return "" + SPECIAL_CHAR + code;
}
} }

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@@ -1,20 +0,0 @@
package mc.protocol.model.text;
import lombok.RequiredArgsConstructor;
@RequiredArgsConstructor
public enum TextStyleLegacy {
OBFUSCATED('k'),
BOLD('l'),
STRIKETHOUGH('m'),
UNDERLINE('n'),
ITALIC('o'),
RESET('r');
private final char code;
public String toLegacy() {
return "" + TextColor.SPECIAL_CHAR + code;
}
}

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@@ -0,0 +1,46 @@
package mc.protocol.packets.client;
import lombok.EqualsAndHashCode;
import lombok.Getter;
import lombok.NoArgsConstructor;
import lombok.ToString;
import mc.protocol.io.NetByteBuf;
import mc.protocol.packets.ClientSidePacket;
import mc.protocol.packets.server.OpenWindowPacket;
/**
* Close window packet.
*
* <p>Структура пакета</p>
* <pre>
* | FIELD | TYPE | NOTES |
* |-----------|---------------|---------------------------|
* | Window ID | Unsigned Byte | ID окна, которое закрыли. |
* </pre>
*
* <p>
* Vanilla клиент отправляет данный пакет с "Window ID" = 0, при закрытии инвентаря игрока.
* Даже в тех случаях, когда для открытия инвентаря не посылался пакет {@link OpenWindowPacket}
* </p>
*
* @see <a href="https://wiki.vg/index.php?title=Protocol&oldid=14204#Close_Window_.28clientbound.29" target="_top">Close Window (serverbound)</a>
* @see OpenWindowPacket
*/
@NoArgsConstructor
@Getter
@EqualsAndHashCode
@ToString
public class CCloseWindowPacket implements ClientSidePacket {
private int windowId;
@Override
public void readSelf(NetByteBuf netByteBuf) {
this.windowId = netByteBuf.readUnsignedByte();
}
@Override
public void passivate() {
this.windowId = 0;
}
}

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@@ -0,0 +1,52 @@
package mc.protocol.packets.client;
import lombok.EqualsAndHashCode;
import lombok.Getter;
import lombok.NoArgsConstructor;
import lombok.ToString;
import mc.protocol.io.NetByteBuf;
import mc.protocol.packets.ClientSidePacket;
import mc.protocol.utils.EntityActionAction;
/**
* Entity Action packet.
*
* <p>Структура пакета</p>
* <pre>
* | FIELD | TYPE | NOTES |
* |------------|--------|-------------------------------------------|
* | Entity ID | VarInt | ID игрока |
* | Action ID | VarInt | ID действия |
* | Jump Boost | VarInt | Используется только при "Action ID" = 5. |
* | | | В этом случае значение будет от 0 до 100. |
* | | | В остальных случаях значение 0. |
* </pre>
*
* @see <a href="https://wiki.vg/index.php?title=Protocol&oldid=14204#Entity_Action" target="_top">Entity Action</a>
*/
@NoArgsConstructor
@Getter
@EqualsAndHashCode
@ToString
public class EntityActionPacket implements ClientSidePacket {
private Integer entityId;
private EntityActionAction action;
private Integer jumpBoost;
@Override
public void readSelf(NetByteBuf netByteBuf) {
this.entityId = netByteBuf.readVarInt();
int actionId = netByteBuf.readVarInt();
this.jumpBoost = netByteBuf.readVarInt();
this.action = EntityActionAction.valueOfCode(actionId);
}
@Override
public void passivate() {
this.entityId = null;
this.action = null;
this.jumpBoost = null;
}
}

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@@ -0,0 +1,45 @@
package mc.protocol.packets.server;
import lombok.Data;
import mc.protocol.io.NetByteBuf;
import mc.protocol.model.text.Text;
import mc.protocol.packets.ServerSidePacket;
import mc.protocol.packets.client.CCloseWindowPacket;
import mc.protocol.serializer.TextSerializer;
/**
* Open Window packet.
*
* <p>Структура пакета</p>
* <pre>
* | FIELD | TYPE | NOTES |
* |-----------------|---------------|--------------------------------------------------------------|
* | Window ID | Unsigned Byte | Уникальный ID окна |
* | Window Type | String (32) | Тип окна. [1] |
* | Window Title | Text | Заголовок окна |
* | Number Of Slots | Unsigned Byte | Количество слотов в окне (без учета слотов инвенторя игрока) |
* | | | Всегда 0 для окон без хранения (например Anvil) |
*
* [1] - <a href="https://wiki.vg/index.php?title=Inventory&oldid=14093">Inventory</a>
* </pre>
*
* @see <a href="https://wiki.vg/index.php?title=Protocol&oldid=14204#Open_Window">Open Window</a>
* @see <a href="https://wiki.vg/index.php?title=Inventory&oldid=14093">Inventory</a>
* @see CCloseWindowPacket
*/
@Data
public class OpenWindowPacket implements ServerSidePacket {
private int windowId;
private String windowType;
private Text windowTitle;
private int numberOfSlots;
@Override
public void writeSelf(NetByteBuf netByteBuf) {
netByteBuf.writeUnsignedByte(this.windowId);
netByteBuf.writeString(this.windowType);
netByteBuf.writeString(TextSerializer.toJsonObject(this.windowTitle).toString());
netByteBuf.writeUnsignedByte(this.numberOfSlots);
}
}

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@@ -1,43 +0,0 @@
package mc.protocol.packets.server;
import lombok.Data;
import mc.protocol.io.NetByteBuf;
import mc.protocol.model.text.Text;
import mc.protocol.model.text.TextColor;
import mc.protocol.model.text.TextStyle;
import mc.protocol.packets.ServerSidePacket;
import mc.protocol.serializer.TextSerializer;
import mc.protocol.utils.ChatPosition;
/**
* Chat packet.
*
* <p>Структура пакета</p>
* <pre>
* | FIELD | TYPE | NOTES |
* |-----------|------|-----------------------------------------------|
* | JSON Data | Text | Текст* |
* | Position | Byte | 0 - сообщение чата |
* | | | 1 - системное сообщение (отображается в чате) |
* | | | 2 - над панелью быстрого доступа (hotbar) |
* </pre>
*
* <p>
* * - стоит обратить внимание, что {@link TextColor} и {@link TextStyle} не работают: клиент не применяет
* стилистику в таком виде. Однако метод через символ "§" (\<span>u00a7</span>) работает.
* </p>
*
* @see <a href="https://wiki.vg/index.php?title=Protocol&oldid=14204#Chat_Message_.28clientbound.29">Chat Message (clientbound)</a>
*/
@Data
public class SChatPacket implements ServerSidePacket {
private Text message;
private ChatPosition position;
@Override
public void writeSelf(NetByteBuf netByteBuf) {
netByteBuf.writeString(TextSerializer.toJsonObject(this.message).toString());
netByteBuf.writeByte(this.position.getCode());
}
}

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@@ -1,15 +0,0 @@
package mc.protocol.utils;
import lombok.Getter;
import lombok.RequiredArgsConstructor;
@RequiredArgsConstructor
public enum ChatPosition {
CHAT(0),
SYSTEM(1),
HOTBAR(2);
@Getter
private final int code;
}

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@@ -0,0 +1,33 @@
package mc.protocol.utils;
import lombok.Getter;
import lombok.RequiredArgsConstructor;
import javax.annotation.Nullable;
@RequiredArgsConstructor
public enum EntityActionAction {
START_SNEAKING(0),
STOP_SNEAKING(1),
LEAVE_BED(2),
START_SPRINTING(3),
STOP_SPRINTING(4),
START_JUMP_WITH_HORSE(5),
STOP_JUMP_WITH_HORSE(6),
OPEN_HORSE_INVENTORY(7),
START_FLYING_WITH_ELYTRA(8);
@Nullable
public static EntityActionAction valueOfCode(int code) {
for (EntityActionAction action : EntityActionAction.values()) {
if (action.code == code) {
return action;
}
}
return null;
}
@Getter
private final int code;
}

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@@ -8,15 +8,12 @@ import mc.protocol.model.Location;
import mc.protocol.model.Look; import mc.protocol.model.Look;
import mc.protocol.model.ServerInfo; import mc.protocol.model.ServerInfo;
import mc.protocol.model.text.Text; import mc.protocol.model.text.Text;
import mc.protocol.model.text.TextColor;
import mc.protocol.model.text.TextStyleLegacy;
import mc.protocol.packets.PingPacket; import mc.protocol.packets.PingPacket;
import mc.protocol.packets.client.HandshakePacket; import mc.protocol.packets.client.HandshakePacket;
import mc.protocol.packets.client.LoginStartPacket; import mc.protocol.packets.client.LoginStartPacket;
import mc.protocol.packets.client.StatusServerRequestPacket; import mc.protocol.packets.client.StatusServerRequestPacket;
import mc.protocol.packets.server.*; import mc.protocol.packets.server.*;
import mc.protocol.serializer.TextSerializer; import mc.protocol.serializer.TextSerializer;
import mc.protocol.utils.ChatPosition;
import mc.protocol.utils.Difficulty; import mc.protocol.utils.Difficulty;
import mc.protocol.utils.GameMode; import mc.protocol.utils.GameMode;
import mc.protocol.utils.LevelType; import mc.protocol.utils.LevelType;
@@ -129,25 +126,13 @@ public class PacketHandler {
// -- Эксперименты -- // // -- Эксперименты -- //
var chatPacket = new SChatPacket(); var openWindowPacket = new OpenWindowPacket();
chatPacket.setMessage(Text.of(TextColor.RED.toLegacy() + "== Hello! ==")); openWindowPacket.setWindowId(random.nextInt());
chatPacket.setPosition(ChatPosition.CHAT); openWindowPacket.setWindowType("minecraft:chest");
openWindowPacket.setWindowTitle(Text.of("Some Title"));
openWindowPacket.setNumberOfSlots(9);
context.send(chatPacket); context.sendNow(openWindowPacket);
var systemChatPacket = new SChatPacket();
systemChatPacket.setMessage(Text.of(TextColor.RED.toLegacy() + "[SYSTEM]"));
systemChatPacket.setPosition(ChatPosition.SYSTEM);
context.send(systemChatPacket);
var hotbarChatPacket = new SChatPacket();
hotbarChatPacket.setMessage(Text.of(TextColor.RED.toLegacy() + TextStyleLegacy.BOLD.toLegacy() + "In game info"));
hotbarChatPacket.setPosition(ChatPosition.HOTBAR);
context.send(hotbarChatPacket);
context.flushSending();
} }
private static String faviconToBase64(Path iconPath) { private static String faviconToBase64(Path iconPath) {