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2 Commits
dev/update
...
dev/open-w
| Author | SHA1 | Date | |
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808710e314
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bbba1715b7
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@@ -46,6 +46,7 @@ public enum State {
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Map.of(
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0x00, TeleportConfirmPacket.class,
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0x04, ClientSettingsPacket.class,
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0x08, CCloseWindowPacket.class,
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0x09, PluginMessagePacket.class,
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0x0B, PingPacket.class,
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0x0D, PlayerPositionPacket.class,
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@@ -55,12 +56,12 @@ public enum State {
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),
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// client bound
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Map.of(
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OpenWindowPacket.class, 0x13,
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PingPacket.class, 0x1F,
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ChunkDataPacket.class, 0x20,
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JoinGamePacket.class, 0x23,
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PlayerAbilitiesPacket.class,0x2C,
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SPlayerPositionAndLookPacket.class, 0x2F,
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UpdateHealthPacket.class, 0x41,
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SpawnPositionPacket.class, 0x46
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)
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);
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@@ -0,0 +1,46 @@
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package mc.protocol.packets.client;
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import lombok.EqualsAndHashCode;
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import lombok.Getter;
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import lombok.NoArgsConstructor;
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import lombok.ToString;
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import mc.protocol.io.NetByteBuf;
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import mc.protocol.packets.ClientSidePacket;
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import mc.protocol.packets.server.OpenWindowPacket;
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/**
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* Close window packet.
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*
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* <p>Структура пакета</p>
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* <pre>
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* | FIELD | TYPE | NOTES |
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* |-----------|---------------|---------------------------|
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* | Window ID | Unsigned Byte | ID окна, которое закрыли. |
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* </pre>
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*
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* <p>
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* Vanilla клиент отправляет данный пакет с "Window ID" = 0, при закрытии инвентаря игрока.
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* Даже в тех случаях, когда для открытия инвентаря не посылался пакет {@link OpenWindowPacket}
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* </p>
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*
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* @see <a href="https://wiki.vg/index.php?title=Protocol&oldid=14204#Close_Window_.28clientbound.29" target="_top">Close Window (serverbound)</a>
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* @see OpenWindowPacket
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*/
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@NoArgsConstructor
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@Getter
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@EqualsAndHashCode
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@ToString
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public class CCloseWindowPacket implements ClientSidePacket {
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private int windowId;
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@Override
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public void readSelf(NetByteBuf netByteBuf) {
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this.windowId = netByteBuf.readUnsignedByte();
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}
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@Override
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public void passivate() {
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this.windowId = 0;
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}
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}
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@@ -0,0 +1,45 @@
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package mc.protocol.packets.server;
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import lombok.Data;
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import mc.protocol.io.NetByteBuf;
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import mc.protocol.model.text.Text;
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import mc.protocol.packets.ServerSidePacket;
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import mc.protocol.packets.client.CCloseWindowPacket;
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import mc.protocol.serializer.TextSerializer;
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/**
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* Open Window packet.
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*
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* <p>Структура пакета</p>
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* <pre>
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* | FIELD | TYPE | NOTES |
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* |-----------------|---------------|--------------------------------------------------------------|
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* | Window ID | Unsigned Byte | Уникальный ID окна |
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* | Window Type | String (32) | Тип окна. [1] |
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* | Window Title | Text | Заголовок окна |
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* | Number Of Slots | Unsigned Byte | Количество слотов в окне (без учета слотов инвенторя игрока) |
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* | | | Всегда 0 для окон без хранения (например Anvil) |
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*
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* [1] - <a href="https://wiki.vg/index.php?title=Inventory&oldid=14093">Inventory</a>
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* </pre>
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*
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* @see <a href="https://wiki.vg/index.php?title=Protocol&oldid=14204#Open_Window">Open Window</a>
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* @see <a href="https://wiki.vg/index.php?title=Inventory&oldid=14093">Inventory</a>
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* @see CCloseWindowPacket
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*/
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@Data
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public class OpenWindowPacket implements ServerSidePacket {
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private int windowId;
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private String windowType;
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private Text windowTitle;
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private int numberOfSlots;
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@Override
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public void writeSelf(NetByteBuf netByteBuf) {
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netByteBuf.writeUnsignedByte(this.windowId);
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netByteBuf.writeString(this.windowType);
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netByteBuf.writeString(TextSerializer.toJsonObject(this.windowTitle).toString());
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netByteBuf.writeUnsignedByte(this.numberOfSlots);
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}
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}
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@@ -1,35 +0,0 @@
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package mc.protocol.packets.server;
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import lombok.Data;
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import mc.protocol.io.NetByteBuf;
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import mc.protocol.packets.ServerSidePacket;
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/**
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* Update Health Packet.
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*
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* <p>Структура пакета</p>
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* <pre>
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* | FIELD | TYPE | NOTES |
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* |-----------------|--------|----------------------------------|
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* | Health | Float | 0 = смерть; 20 = полное здоровье |
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* | Food | VarInt | 0-20 |
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* | Food Saturation | Float | 0-5 |
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* </pre>
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*
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* @see <a href="https://wiki.vg/index.php?title=Protocol&oldid=14204#Update_Health">Update Health</a>
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* @see <a href="https://minecraft.fandom.com/wiki/Food#Hunger_and_saturation">Food: Hunger and saturation</a>
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*/
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@Data
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public class UpdateHealthPacket implements ServerSidePacket {
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private float health;
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private int food;
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private float foodSaturation;
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@Override
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public void writeSelf(NetByteBuf netByteBuf) {
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netByteBuf.writeFloat(this.health);
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netByteBuf.writeVarInt(this.food);
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netByteBuf.writeFloat(this.foodSaturation);
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}
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}
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@@ -7,6 +7,7 @@ import mc.protocol.api.ConnectionContext;
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import mc.protocol.model.Location;
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import mc.protocol.model.Look;
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import mc.protocol.model.ServerInfo;
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import mc.protocol.model.text.Text;
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import mc.protocol.packets.PingPacket;
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import mc.protocol.packets.client.HandshakePacket;
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import mc.protocol.packets.client.LoginStartPacket;
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@@ -26,7 +27,6 @@ import java.util.Base64;
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import java.util.Collections;
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import java.util.Random;
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import java.util.UUID;
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import java.util.concurrent.TimeUnit;
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@Slf4j
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@RequiredArgsConstructor
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@@ -68,7 +68,6 @@ public class PacketHandler {
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context.sendNow(response);
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}
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@SuppressWarnings("java:S2189")
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public void onLoginStart(ConnectionContext context, LoginStartPacket loginStartPacket) {
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var loginSuccessPacket = new LoginSuccessPacket();
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loginSuccessPacket.setUuid(UUID.randomUUID());
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@@ -127,29 +126,13 @@ public class PacketHandler {
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// -- Эксперименты -- //
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var updateHealthPacket = new UpdateHealthPacket();
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updateHealthPacket.setHealth(0.1f);
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updateHealthPacket.setFood(0);
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updateHealthPacket.setFoodSaturation(5.0f);
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var openWindowPacket = new OpenWindowPacket();
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openWindowPacket.setWindowId(random.nextInt());
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openWindowPacket.setWindowType("minecraft:chest");
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openWindowPacket.setWindowTitle(Text.of("Some Title"));
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openWindowPacket.setNumberOfSlots(9);
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context.sendNow(updateHealthPacket);
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while (true) {
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context.sendNow(updateHealthPacket);
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updateHealthPacket.setHealth(updateHealthPacket.getHealth() + 1.0f);
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updateHealthPacket.setFood(updateHealthPacket.getFood() + 1);
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if (updateHealthPacket.getHealth() > 20.0f) {
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updateHealthPacket.setHealth(0.1f);
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updateHealthPacket.setFood(0);
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}
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try {
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TimeUnit.MILLISECONDS.sleep(50);
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} catch (InterruptedException e) {
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break;
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}
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}
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context.sendNow(openWindowPacket);
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}
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private static String faviconToBase64(Path iconPath) {
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