Compare commits
4 Commits
dev/chat
...
dev/open-w
| Author | SHA1 | Date | |
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808710e314
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bbba1715b7
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c6669af651
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3984ab3fca
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@@ -46,21 +46,23 @@ public enum State {
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Map.of(
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0x00, TeleportConfirmPacket.class,
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0x04, ClientSettingsPacket.class,
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0x08, CCloseWindowPacket.class,
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0x09, PluginMessagePacket.class,
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0x0B, PingPacket.class,
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0x0D, PlayerPositionPacket.class,
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0x0E, CPlayerPositionAndLookPacket.class,
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0x0F, PlayerLookPacket.class
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0x0F, PlayerLookPacket.class,
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0x15, EntityActionPacket.class
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),
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// client bound
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Map.of(
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SChatPacket.class, 0x0F,
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OpenWindowPacket.class, 0x13,
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PingPacket.class, 0x1F,
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JoinGamePacket.class, 0x23,
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SpawnPositionPacket.class, 0x46,
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ChunkDataPacket.class, 0x20,
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JoinGamePacket.class, 0x23,
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PlayerAbilitiesPacket.class,0x2C,
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SPlayerPositionAndLookPacket.class, 0x2F
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SPlayerPositionAndLookPacket.class, 0x2F,
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SpawnPositionPacket.class, 0x46
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)
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);
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@@ -25,12 +25,6 @@ public enum TextColor {
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WHITE ("white", 'f');
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//@formatter:on
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public static final char SPECIAL_CHAR = '\u00a7';
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private final String name;
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private final char code;
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public String toLegacy() {
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return "" + SPECIAL_CHAR + code;
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}
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}
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@@ -1,20 +0,0 @@
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package mc.protocol.model.text;
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import lombok.RequiredArgsConstructor;
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@RequiredArgsConstructor
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public enum TextStyleLegacy {
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OBFUSCATED('k'),
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BOLD('l'),
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STRIKETHOUGH('m'),
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UNDERLINE('n'),
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ITALIC('o'),
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RESET('r');
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private final char code;
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public String toLegacy() {
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return "" + TextColor.SPECIAL_CHAR + code;
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}
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}
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@@ -0,0 +1,46 @@
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package mc.protocol.packets.client;
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import lombok.EqualsAndHashCode;
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import lombok.Getter;
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import lombok.NoArgsConstructor;
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import lombok.ToString;
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import mc.protocol.io.NetByteBuf;
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import mc.protocol.packets.ClientSidePacket;
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import mc.protocol.packets.server.OpenWindowPacket;
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/**
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* Close window packet.
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*
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* <p>Структура пакета</p>
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* <pre>
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* | FIELD | TYPE | NOTES |
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* |-----------|---------------|---------------------------|
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* | Window ID | Unsigned Byte | ID окна, которое закрыли. |
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* </pre>
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*
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* <p>
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* Vanilla клиент отправляет данный пакет с "Window ID" = 0, при закрытии инвентаря игрока.
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* Даже в тех случаях, когда для открытия инвентаря не посылался пакет {@link OpenWindowPacket}
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* </p>
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*
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* @see <a href="https://wiki.vg/index.php?title=Protocol&oldid=14204#Close_Window_.28clientbound.29" target="_top">Close Window (serverbound)</a>
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* @see OpenWindowPacket
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*/
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@NoArgsConstructor
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@Getter
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@EqualsAndHashCode
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@ToString
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public class CCloseWindowPacket implements ClientSidePacket {
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private int windowId;
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@Override
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public void readSelf(NetByteBuf netByteBuf) {
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this.windowId = netByteBuf.readUnsignedByte();
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}
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@Override
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public void passivate() {
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this.windowId = 0;
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}
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}
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@@ -0,0 +1,52 @@
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package mc.protocol.packets.client;
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import lombok.EqualsAndHashCode;
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import lombok.Getter;
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import lombok.NoArgsConstructor;
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import lombok.ToString;
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import mc.protocol.io.NetByteBuf;
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import mc.protocol.packets.ClientSidePacket;
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import mc.protocol.utils.EntityActionAction;
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/**
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* Entity Action packet.
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*
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* <p>Структура пакета</p>
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* <pre>
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* | FIELD | TYPE | NOTES |
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* |------------|--------|-------------------------------------------|
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* | Entity ID | VarInt | ID игрока |
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* | Action ID | VarInt | ID действия |
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* | Jump Boost | VarInt | Используется только при "Action ID" = 5. |
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* | | | В этом случае значение будет от 0 до 100. |
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* | | | В остальных случаях значение 0. |
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* </pre>
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*
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* @see <a href="https://wiki.vg/index.php?title=Protocol&oldid=14204#Entity_Action" target="_top">Entity Action</a>
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*/
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@NoArgsConstructor
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@Getter
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@EqualsAndHashCode
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@ToString
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public class EntityActionPacket implements ClientSidePacket {
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private Integer entityId;
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private EntityActionAction action;
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private Integer jumpBoost;
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@Override
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public void readSelf(NetByteBuf netByteBuf) {
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this.entityId = netByteBuf.readVarInt();
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int actionId = netByteBuf.readVarInt();
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this.jumpBoost = netByteBuf.readVarInt();
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this.action = EntityActionAction.valueOfCode(actionId);
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}
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@Override
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public void passivate() {
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this.entityId = null;
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this.action = null;
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this.jumpBoost = null;
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}
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}
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@@ -0,0 +1,45 @@
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package mc.protocol.packets.server;
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import lombok.Data;
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import mc.protocol.io.NetByteBuf;
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import mc.protocol.model.text.Text;
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import mc.protocol.packets.ServerSidePacket;
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import mc.protocol.packets.client.CCloseWindowPacket;
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import mc.protocol.serializer.TextSerializer;
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/**
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* Open Window packet.
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*
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* <p>Структура пакета</p>
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* <pre>
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* | FIELD | TYPE | NOTES |
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* |-----------------|---------------|--------------------------------------------------------------|
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* | Window ID | Unsigned Byte | Уникальный ID окна |
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* | Window Type | String (32) | Тип окна. [1] |
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* | Window Title | Text | Заголовок окна |
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* | Number Of Slots | Unsigned Byte | Количество слотов в окне (без учета слотов инвенторя игрока) |
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* | | | Всегда 0 для окон без хранения (например Anvil) |
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*
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* [1] - <a href="https://wiki.vg/index.php?title=Inventory&oldid=14093">Inventory</a>
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* </pre>
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*
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* @see <a href="https://wiki.vg/index.php?title=Protocol&oldid=14204#Open_Window">Open Window</a>
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* @see <a href="https://wiki.vg/index.php?title=Inventory&oldid=14093">Inventory</a>
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* @see CCloseWindowPacket
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*/
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@Data
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public class OpenWindowPacket implements ServerSidePacket {
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private int windowId;
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private String windowType;
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private Text windowTitle;
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private int numberOfSlots;
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@Override
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public void writeSelf(NetByteBuf netByteBuf) {
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netByteBuf.writeUnsignedByte(this.windowId);
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netByteBuf.writeString(this.windowType);
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netByteBuf.writeString(TextSerializer.toJsonObject(this.windowTitle).toString());
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netByteBuf.writeUnsignedByte(this.numberOfSlots);
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}
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}
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@@ -1,43 +0,0 @@
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package mc.protocol.packets.server;
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import lombok.Data;
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import mc.protocol.io.NetByteBuf;
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import mc.protocol.model.text.Text;
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import mc.protocol.model.text.TextColor;
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import mc.protocol.model.text.TextStyle;
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import mc.protocol.packets.ServerSidePacket;
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import mc.protocol.serializer.TextSerializer;
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import mc.protocol.utils.ChatPosition;
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/**
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* Chat packet.
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*
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* <p>Структура пакета</p>
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* <pre>
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* | FIELD | TYPE | NOTES |
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* |-----------|------|-----------------------------------------------|
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* | JSON Data | Text | Текст* |
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* | Position | Byte | 0 - сообщение чата |
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* | | | 1 - системное сообщение (отображается в чате) |
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* | | | 2 - над панелью быстрого доступа (hotbar) |
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* </pre>
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*
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* <p>
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* * - стоит обратить внимание, что {@link TextColor} и {@link TextStyle} не работают: клиент не применяет
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* стилистику в таком виде. Однако метод через символ "§" (\<span>u00a7</span>) работает.
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* </p>
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*
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* @see <a href="https://wiki.vg/index.php?title=Protocol&oldid=14204#Chat_Message_.28clientbound.29">Chat Message (clientbound)</a>
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*/
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@Data
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public class SChatPacket implements ServerSidePacket {
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private Text message;
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private ChatPosition position;
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@Override
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public void writeSelf(NetByteBuf netByteBuf) {
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netByteBuf.writeString(TextSerializer.toJsonObject(this.message).toString());
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netByteBuf.writeByte(this.position.getCode());
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}
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}
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@@ -1,15 +0,0 @@
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package mc.protocol.utils;
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import lombok.Getter;
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import lombok.RequiredArgsConstructor;
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@RequiredArgsConstructor
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public enum ChatPosition {
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CHAT(0),
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SYSTEM(1),
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HOTBAR(2);
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@Getter
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private final int code;
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}
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@@ -0,0 +1,33 @@
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package mc.protocol.utils;
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import lombok.Getter;
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import lombok.RequiredArgsConstructor;
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import javax.annotation.Nullable;
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@RequiredArgsConstructor
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public enum EntityActionAction {
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START_SNEAKING(0),
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STOP_SNEAKING(1),
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LEAVE_BED(2),
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START_SPRINTING(3),
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STOP_SPRINTING(4),
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START_JUMP_WITH_HORSE(5),
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STOP_JUMP_WITH_HORSE(6),
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OPEN_HORSE_INVENTORY(7),
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START_FLYING_WITH_ELYTRA(8);
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@Nullable
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public static EntityActionAction valueOfCode(int code) {
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for (EntityActionAction action : EntityActionAction.values()) {
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if (action.code == code) {
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return action;
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}
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}
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return null;
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}
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@Getter
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private final int code;
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}
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@@ -8,15 +8,12 @@ import mc.protocol.model.Location;
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import mc.protocol.model.Look;
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import mc.protocol.model.ServerInfo;
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import mc.protocol.model.text.Text;
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import mc.protocol.model.text.TextColor;
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import mc.protocol.model.text.TextStyleLegacy;
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import mc.protocol.packets.PingPacket;
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import mc.protocol.packets.client.HandshakePacket;
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import mc.protocol.packets.client.LoginStartPacket;
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import mc.protocol.packets.client.StatusServerRequestPacket;
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import mc.protocol.packets.server.*;
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import mc.protocol.serializer.TextSerializer;
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import mc.protocol.utils.ChatPosition;
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import mc.protocol.utils.Difficulty;
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import mc.protocol.utils.GameMode;
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import mc.protocol.utils.LevelType;
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@@ -129,25 +126,13 @@ public class PacketHandler {
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// -- Эксперименты -- //
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var chatPacket = new SChatPacket();
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chatPacket.setMessage(Text.of(TextColor.RED.toLegacy() + "== Hello! =="));
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chatPacket.setPosition(ChatPosition.CHAT);
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var openWindowPacket = new OpenWindowPacket();
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openWindowPacket.setWindowId(random.nextInt());
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openWindowPacket.setWindowType("minecraft:chest");
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openWindowPacket.setWindowTitle(Text.of("Some Title"));
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openWindowPacket.setNumberOfSlots(9);
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context.send(chatPacket);
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var systemChatPacket = new SChatPacket();
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systemChatPacket.setMessage(Text.of(TextColor.RED.toLegacy() + "[SYSTEM]"));
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systemChatPacket.setPosition(ChatPosition.SYSTEM);
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context.send(systemChatPacket);
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var hotbarChatPacket = new SChatPacket();
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hotbarChatPacket.setMessage(Text.of(TextColor.RED.toLegacy() + TextStyleLegacy.BOLD.toLegacy() + "In game info"));
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hotbarChatPacket.setPosition(ChatPosition.HOTBAR);
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context.send(hotbarChatPacket);
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context.flushSending();
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context.sendNow(openWindowPacket);
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}
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private static String faviconToBase64(Path iconPath) {
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Reference in New Issue
Block a user