Compare commits
1 Commits
dev/tablis
...
dev/boss-b
| Author | SHA1 | Date | |
|---|---|---|---|
|
a0931d0892
|
@@ -50,19 +50,17 @@ public enum State {
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0x0B, PingPacket.class,
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0x0D, PlayerPositionPacket.class,
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0x0E, CPlayerPositionAndLookPacket.class,
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0x0F, PlayerLookPacket.class,
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0x15, EntityActionPacket.class
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0x0F, PlayerLookPacket.class
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),
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// client bound
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Map.of(
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BossBarPacket.class, 0x0C,
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PingPacket.class, 0x1F,
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ChunkDataPacket.class, 0x20,
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JoinGamePacket.class, 0x23,
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PlayerAbilitiesPacket.class,0x2C,
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PlayerListItemPacket.class,0x2E,
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SPlayerPositionAndLookPacket.class, 0x2F,
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SpawnPositionPacket.class, 0x46,
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PlayerListHeaderAndFooterPacket.class,0x4A
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ChunkDataPacket.class, 0x20,
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PlayerAbilitiesPacket.class,0x2C,
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SPlayerPositionAndLookPacket.class, 0x2F
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)
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);
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@@ -1,52 +0,0 @@
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package mc.protocol.packets.client;
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import lombok.EqualsAndHashCode;
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import lombok.Getter;
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import lombok.NoArgsConstructor;
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import lombok.ToString;
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import mc.protocol.io.NetByteBuf;
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import mc.protocol.packets.ClientSidePacket;
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import mc.protocol.utils.EntityActionAction;
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/**
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* Entity Action packet.
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*
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* <p>Структура пакета</p>
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* <pre>
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* | FIELD | TYPE | NOTES |
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* |------------|--------|-------------------------------------------|
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* | Entity ID | VarInt | ID игрока |
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* | Action ID | VarInt | ID действия |
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* | Jump Boost | VarInt | Используется только при "Action ID" = 5. |
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* | | | В этом случае значение будет от 0 до 100. |
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* | | | В остальных случаях значение 0. |
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* </pre>
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*
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* @see <a href="https://wiki.vg/index.php?title=Protocol&oldid=14204#Entity_Action" target="_top">Entity Action</a>
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*/
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@NoArgsConstructor
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@Getter
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@EqualsAndHashCode
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@ToString
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public class EntityActionPacket implements ClientSidePacket {
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private Integer entityId;
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private EntityActionAction action;
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private Integer jumpBoost;
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@Override
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public void readSelf(NetByteBuf netByteBuf) {
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this.entityId = netByteBuf.readVarInt();
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int actionId = netByteBuf.readVarInt();
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this.jumpBoost = netByteBuf.readVarInt();
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this.action = EntityActionAction.valueOfCode(actionId);
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}
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@Override
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public void passivate() {
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this.entityId = null;
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this.action = null;
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this.jumpBoost = null;
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}
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}
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@@ -0,0 +1,117 @@
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package mc.protocol.packets.server;
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import lombok.Data;
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import mc.protocol.io.NetByteBuf;
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import mc.protocol.model.text.Text;
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import mc.protocol.packets.ServerSidePacket;
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import mc.protocol.serializer.TextSerializer;
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import mc.protocol.utils.BossBarAction;
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import mc.protocol.utils.BossBarColor;
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import mc.protocol.utils.BossBarDivision;
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import java.util.UUID;
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/**
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* Boss bar packet.
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*
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* <p>Управление босс-баром.</p>
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*
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* <p>Структура пакета</p>
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* <pre>
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* | FIELD | TYPE | NOTES |
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* |-------------|--------|----------------------------------|
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* | UUID | String | Уникальный ID для бара |
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* | Action | VarInt | Код действия |
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* | Data fields | - | Зависит от значния поля "Action" |
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* </pre>
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*
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* <p>Варианты "Action" и поля в "Data action"</p>
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* <pre>
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* | ACTION | DATA FIELD | TYPE | NOTES |
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* | VALUE | DESCRIPTION | | | |
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* |-------|------------- |------------|---------------|--------------------------------------------------------|
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* | 0 | add | Title | Text | Название бара |
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* | | | Health | Float | Число от 0 до 1. Определяет процент заполненности бара |
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* | | | Color | VarInt | Цвет бара. См. ниже значения |
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* | | | Division | VarInt | Тип делений. См. ниже значения |
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* | | | Flags | Unsigned Byte | Битовая маска: |
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* | | | | | 0x01 - затемняет небо |
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* | | | | | 0x02 - является босс-баром Ender Dragon |
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* | | | | | (используется для воспроизведения музыки) |
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* | 1 | remove | - | - | Не имеет дополнительных полей. Удаляет текущий бар. |
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* | 2 | update health | Health | Float | (см. выше) |
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* | 3 | update title | Title | Text | (см. выше) |
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* | 4 | update style | Color | VarInt | (см. выше) |
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* | | | Division | VarInt | (см. выше) |
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* | 5 | update flags | Flags | Unsigned Byte | (см. выше) |
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* </pre>
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*
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* <p>Варианты цветов бара</p>
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* <pre>
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* | CODE | COLOR |
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* |------|--------|
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* | 0 | Pink |
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* | 1 | Blue |
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* | 2 | Red |
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* | 3 | Green |
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* | 4 | Yellow |
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* | 5 | Purple |
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* | 6 | White |
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* </pre>
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*
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* <p>Типы делений бара</p>
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* <pre>
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* | CODE | DIVISION |
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* |------|-------------|
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* | 0 | Нет делений |
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* | 1 | 6 делений |
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* | 2 | 10 делений |
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* | 3 | 12 делений |
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* | 4 | 20 делений |
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* </pre>
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*
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* @see <a href="https://wiki.vg/index.php?title=Protocol&oldid=14204#Boss_Bar" target="_top">Boss bar</a>
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*/
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@Data
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public class BossBarPacket implements ServerSidePacket {
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private UUID uuid;
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private BossBarAction action;
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private Text title;
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private Float health;
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private BossBarColor color;
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private BossBarDivision division;
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@Override
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public void writeSelf(NetByteBuf netByteBuf) {
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netByteBuf.writeUUID(this.uuid);
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netByteBuf.writeVarInt(this.action.getCode());
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switch (this.action) {
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case ADD:
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netByteBuf.writeString(TextSerializer.toJsonObject(this.title).toString());
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netByteBuf.writeFloat(this.health);
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netByteBuf.writeVarInt(this.color.getCode());
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netByteBuf.writeVarInt(this.division.getCode());
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netByteBuf.writeUnsignedByte(0x00); // Flags
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break;
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case UPDATE_HEALTH:
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netByteBuf.writeFloat(this.health);
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break;
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case UPDATE_TITLE:
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netByteBuf.writeString(TextSerializer.toJsonObject(this.title).toString());
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break;
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case UPDATE_STYLE:
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netByteBuf.writeVarInt(this.color.getCode());
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netByteBuf.writeVarInt(this.division.getCode());
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break;
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case UPDATE_FLAGS:
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netByteBuf.writeUnsignedByte(0x00); // Flags
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break;
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case REMOVE:
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default:
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break;
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}
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}
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}
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@@ -1,50 +0,0 @@
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package mc.protocol.packets.server;
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import lombok.Data;
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import mc.protocol.io.NetByteBuf;
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import mc.protocol.model.text.Text;
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import mc.protocol.packets.ServerSidePacket;
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import mc.protocol.serializer.TextSerializer;
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/**
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* Установка текста для "шапки" и "подвала" Tab-листа.
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*
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* <p>Структура пакета</p>
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* <pre>
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* | FIELD | TYPE | NOTES |
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* |--------|------|-------|
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* | Header | Text | |
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* | Footer | Text | |
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* </pre>
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*
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* <p>Для удаления "шапки" и/или "подвала", нужно отправить следующий {@link Text} компонент:</p>
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* <pre>
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* {"translate":""}
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* </pre>
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*
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* @see <a href="https://wiki.vg/index.php?title=Protocol&oldid=14204#Player_List_Header_And_Footer">Player List Header And Footer</a>
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* @see PlayerListItemPacket
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*/
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@Data
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public class PlayerListHeaderAndFooterPacket implements ServerSidePacket {
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private static final String REMOVE_COMPONENT = "{\"translate\":\"\"}";
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private Text header;
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private Text foother;
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@Override
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public void writeSelf(NetByteBuf netByteBuf) {
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if (this.header == null) {
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netByteBuf.writeString(REMOVE_COMPONENT);
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} else {
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netByteBuf.writeString(TextSerializer.toJsonObject(this.header).toString());
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}
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if (this.foother == null) {
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netByteBuf.writeString(REMOVE_COMPONENT);
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} else {
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netByteBuf.writeString(TextSerializer.toJsonObject(this.foother).toString());
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}
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}
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}
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@@ -1,172 +0,0 @@
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package mc.protocol.packets.server;
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import lombok.*;
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import mc.protocol.io.NetByteBuf;
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import mc.protocol.packets.ServerSidePacket;
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import mc.protocol.utils.GameMode;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Objects;
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import java.util.UUID;
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import java.util.function.BiConsumer;
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/**
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* Player List Item packet.
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*
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* <p>Обновление списка игроков, по кнопке TAB.</p>
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*
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* <p>Структура пакета</p>
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* <pre>
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* | FIELD | TYPE | NOTES |
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* |-------------------|-------------|-------------------------------------------------|
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* | Action | VarInt | Определяет поля для секции "Player" |
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* | Number of players | VarInt | Количество элементов в секции "Players" |
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* | Players | Array | Перечисление полей для каждого игрока (player). |
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* | | | Поля определяются по "Action" |
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* </pre>
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*
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* <p>Варианты "Action"</p>
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* <pre>
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* | ACTION | PLAYER FIELD | TYPE | NOTES |
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* | VALUE | DESCRIPTION | | | |
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* |-------|---------------------|----------------------|-------------|----------------------------------------------------|
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* | 0 | add player | UUID | UUID | |
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* | | | Name | String (16) | |
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* | | | Number Of Properties | VarInt | Количество элементов "Properties" |
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* | | | Properties | - | см. поля ниже |
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* | | | Gamemode | VarInt | |
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* | | | Ping | VarInt | в милисекундах |
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* | | | Has Display Name | Boolean | |
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* | | | Display Name | Text | Опционально. Только если "Has Display Name" = true |
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* | 1 | update gamemode | UUID | UUID | |
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* | | | Gamemode | VarInt | |
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* | 2 | update latency | UUID | UUID | |
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* | | | Ping | VarInt | (см. выше) |
|
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* | 3 | update display name | UUID | UUID | |
|
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* | | | Has Display Name | Boolean | |
|
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* | | | Display Name | Text | (см. выше) |
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* | 4 | remove player | UUID | UUID | |
|
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* </pre>
|
||||
*
|
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* <p>Поля секции "Properties"</p>
|
||||
* <pre>
|
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* | FIELD | TYPE | NOTES |
|
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* |-----------|------------- |---------------------------------------------|
|
||||
* | Name | String (32767) | |
|
||||
* | Value | String (32767) | |
|
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* | Is Signed | Boolean | |
|
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* | Signature | String (32767) | Опционально. Только если "Is Signed" = true |
|
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* </pre>
|
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*
|
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* @see <a href="https://wiki.vg/index.php?title=Protocol&oldid=14204#Player_List_Item">Player List Item</a>
|
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* @see PlayerListHeaderAndFooterPacket
|
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*/
|
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@Data
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public class PlayerListItemPacket implements ServerSidePacket {
|
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|
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private final List<PlayerItem> playerItems = new ArrayList<>();
|
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|
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private Action action;
|
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|
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@Override
|
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public void writeSelf(NetByteBuf netByteBuf) {
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netByteBuf.writeVarInt(this.action.getCode());
|
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netByteBuf.writeVarInt(playerItems.size());
|
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|
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BiConsumer<NetByteBuf, PlayerItem> consumer = null;
|
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switch (this.action) {
|
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//@formatter:off
|
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case ADD_PLAYER: consumer = this::addPlayer; break;
|
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case UPDATE_GAMEMODE: consumer = this::updateGamemode; break;
|
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case UPDATE_LATENCY: consumer = this::updateLatency; break;
|
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case UPDATE_DISPLAY_NAME: consumer = this::updateDisplayName; break;
|
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case REMOVE_PLAYER: consumer = this::removePlayer; break;
|
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//@formatter:on
|
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}
|
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|
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Objects.requireNonNull(consumer);
|
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|
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for (PlayerItem playerItem : playerItems) {
|
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consumer.accept(netByteBuf, playerItem);
|
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}
|
||||
}
|
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|
||||
private void addPlayer(NetByteBuf netByteBuf, PlayerItem playerItem) {
|
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netByteBuf.writeUUID(playerItem.getUuid());
|
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netByteBuf.writeString(playerItem.getName());
|
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netByteBuf.writeVarInt(playerItem.getProperties().size());
|
||||
|
||||
for (PlayerProperties property : playerItem.getProperties()) {
|
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netByteBuf.writeString(property.getName());
|
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netByteBuf.writeString(property.getValue());
|
||||
netByteBuf.writeBoolean(property.getIsSigned());
|
||||
if (property.getIsSigned()) {
|
||||
netByteBuf.writeString(property.getSignature());
|
||||
}
|
||||
}
|
||||
|
||||
netByteBuf.writeVarInt(playerItem.getGamemode().getId());
|
||||
netByteBuf.writeVarInt(playerItem.getPing());
|
||||
netByteBuf.writeBoolean(playerItem.getHasDisplayName());
|
||||
if (playerItem.getHasDisplayName()) {
|
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netByteBuf.writeString(playerItem.getDisplayName());
|
||||
}
|
||||
}
|
||||
|
||||
private void updateGamemode(NetByteBuf netByteBuf, PlayerItem playerItem) {
|
||||
netByteBuf.writeUUID(playerItem.getUuid());
|
||||
netByteBuf.writeVarInt(playerItem.getGamemode().getId());
|
||||
}
|
||||
|
||||
private void updateLatency(NetByteBuf netByteBuf, PlayerItem playerItem) {
|
||||
netByteBuf.writeUUID(playerItem.getUuid());
|
||||
netByteBuf.writeVarInt(playerItem.getPing());
|
||||
}
|
||||
|
||||
private void updateDisplayName(NetByteBuf netByteBuf, PlayerItem playerItem) {
|
||||
netByteBuf.writeUUID(playerItem.getUuid());
|
||||
netByteBuf.writeBoolean(playerItem.getHasDisplayName());
|
||||
if (playerItem.getHasDisplayName()) {
|
||||
netByteBuf.writeString(playerItem.getDisplayName());
|
||||
}
|
||||
}
|
||||
|
||||
private void removePlayer(NetByteBuf netByteBuf, PlayerItem playerItem) {
|
||||
netByteBuf.writeUUID(playerItem.getUuid());
|
||||
}
|
||||
|
||||
@RequiredArgsConstructor
|
||||
public enum Action {
|
||||
ADD_PLAYER(0),
|
||||
UPDATE_GAMEMODE(1),
|
||||
UPDATE_LATENCY(2),
|
||||
UPDATE_DISPLAY_NAME(3),
|
||||
REMOVE_PLAYER(4);
|
||||
|
||||
@Getter
|
||||
private final int code;
|
||||
}
|
||||
|
||||
@Builder(builderClassName = "Builder")
|
||||
@Value
|
||||
public static class PlayerItem {
|
||||
List<PlayerProperties> properties = new ArrayList<>();
|
||||
|
||||
UUID uuid;
|
||||
String name;
|
||||
GameMode gamemode;
|
||||
Integer ping;
|
||||
Boolean hasDisplayName;
|
||||
String displayName;
|
||||
}
|
||||
|
||||
@Builder(builderClassName = "Builder")
|
||||
@Value
|
||||
public static class PlayerProperties {
|
||||
String name;
|
||||
String value;
|
||||
Boolean isSigned;
|
||||
String signature;
|
||||
}
|
||||
}
|
||||
17
protocol/src/main/java/mc/protocol/utils/BossBarAction.java
Normal file
17
protocol/src/main/java/mc/protocol/utils/BossBarAction.java
Normal file
@@ -0,0 +1,17 @@
|
||||
package mc.protocol.utils;
|
||||
|
||||
import lombok.Getter;
|
||||
import lombok.RequiredArgsConstructor;
|
||||
|
||||
@RequiredArgsConstructor
|
||||
public enum BossBarAction {
|
||||
ADD(0),
|
||||
REMOVE(1),
|
||||
UPDATE_HEALTH(2),
|
||||
UPDATE_TITLE(3),
|
||||
UPDATE_STYLE(4),
|
||||
UPDATE_FLAGS(5);
|
||||
|
||||
@Getter
|
||||
private final int code;
|
||||
}
|
||||
18
protocol/src/main/java/mc/protocol/utils/BossBarColor.java
Normal file
18
protocol/src/main/java/mc/protocol/utils/BossBarColor.java
Normal file
@@ -0,0 +1,18 @@
|
||||
package mc.protocol.utils;
|
||||
|
||||
import lombok.Getter;
|
||||
import lombok.RequiredArgsConstructor;
|
||||
|
||||
@RequiredArgsConstructor
|
||||
public enum BossBarColor {
|
||||
PINK(0),
|
||||
BLUE(1),
|
||||
RED(2),
|
||||
GREEN(3),
|
||||
YELLOW(4),
|
||||
PURPLE(5),
|
||||
WHITE(6);
|
||||
|
||||
@Getter
|
||||
private final int code;
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
package mc.protocol.utils;
|
||||
|
||||
import lombok.Getter;
|
||||
import lombok.RequiredArgsConstructor;
|
||||
|
||||
@RequiredArgsConstructor
|
||||
@SuppressWarnings("java:S115")
|
||||
public enum BossBarDivision {
|
||||
NONE(0),
|
||||
_6(1),
|
||||
_10(2),
|
||||
_12(3),
|
||||
_20(4);
|
||||
|
||||
@Getter
|
||||
private final int code;
|
||||
}
|
||||
@@ -1,33 +0,0 @@
|
||||
package mc.protocol.utils;
|
||||
|
||||
import lombok.Getter;
|
||||
import lombok.RequiredArgsConstructor;
|
||||
|
||||
import javax.annotation.Nullable;
|
||||
|
||||
@RequiredArgsConstructor
|
||||
public enum EntityActionAction {
|
||||
START_SNEAKING(0),
|
||||
STOP_SNEAKING(1),
|
||||
LEAVE_BED(2),
|
||||
START_SPRINTING(3),
|
||||
STOP_SPRINTING(4),
|
||||
START_JUMP_WITH_HORSE(5),
|
||||
STOP_JUMP_WITH_HORSE(6),
|
||||
OPEN_HORSE_INVENTORY(7),
|
||||
START_FLYING_WITH_ELYTRA(8);
|
||||
|
||||
@Nullable
|
||||
public static EntityActionAction valueOfCode(int code) {
|
||||
for (EntityActionAction action : EntityActionAction.values()) {
|
||||
if (action.code == code) {
|
||||
return action;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
@Getter
|
||||
private final int code;
|
||||
}
|
||||
@@ -8,16 +8,13 @@ import mc.protocol.model.Location;
|
||||
import mc.protocol.model.Look;
|
||||
import mc.protocol.model.ServerInfo;
|
||||
import mc.protocol.model.text.Text;
|
||||
import mc.protocol.model.text.TextColor;
|
||||
import mc.protocol.packets.PingPacket;
|
||||
import mc.protocol.packets.client.HandshakePacket;
|
||||
import mc.protocol.packets.client.LoginStartPacket;
|
||||
import mc.protocol.packets.client.StatusServerRequestPacket;
|
||||
import mc.protocol.packets.server.*;
|
||||
import mc.protocol.serializer.TextSerializer;
|
||||
import mc.protocol.utils.Difficulty;
|
||||
import mc.protocol.utils.GameMode;
|
||||
import mc.protocol.utils.LevelType;
|
||||
import mc.protocol.utils.*;
|
||||
import mc.server.config.Config;
|
||||
import org.apache.commons.io.IOUtils;
|
||||
|
||||
@@ -70,27 +67,23 @@ public class PacketHandler {
|
||||
}
|
||||
|
||||
public void onLoginStart(ConnectionContext context, LoginStartPacket loginStartPacket) {
|
||||
var playerUuid = UUID.randomUUID();
|
||||
var playerName = loginStartPacket.getName();
|
||||
var playerGamemode = GameMode.SURVIVAL;
|
||||
|
||||
var loginSuccessPacket = new LoginSuccessPacket();
|
||||
loginSuccessPacket.setUuid(playerUuid);
|
||||
loginSuccessPacket.setName(playerName);
|
||||
loginSuccessPacket.setUuid(UUID.randomUUID());
|
||||
loginSuccessPacket.setName(loginStartPacket.getName());
|
||||
|
||||
context.sendNow(loginSuccessPacket);
|
||||
context.setState(State.PLAY);
|
||||
|
||||
var joinGamePacket = new JoinGamePacket();
|
||||
joinGamePacket.setEntityId(random.nextInt());
|
||||
joinGamePacket.setGameMode(playerGamemode);
|
||||
joinGamePacket.setGameMode(GameMode.SPECTATOR);
|
||||
joinGamePacket.setDimension(0/*Overworld*/);
|
||||
joinGamePacket.setDifficulty(Difficulty.PEACEFUL);
|
||||
joinGamePacket.setLevelType(LevelType.FLAT);
|
||||
|
||||
context.send(joinGamePacket);
|
||||
|
||||
Location spawnLocation = new Location(7d, 130d, 7d);
|
||||
Location spawnLocation = new Location(0d, 63d, 0d);
|
||||
|
||||
var spawnPositionPacket = new SpawnPositionPacket();
|
||||
spawnPositionPacket.setSpawn(spawnLocation);
|
||||
@@ -131,30 +124,15 @@ public class PacketHandler {
|
||||
|
||||
// -- Эксперименты -- //
|
||||
|
||||
var playerListItemPacket = new PlayerListItemPacket();
|
||||
playerListItemPacket.setAction(PlayerListItemPacket.Action.ADD_PLAYER);
|
||||
playerListItemPacket.getPlayerItems().add(PlayerListItemPacket.PlayerItem.builder()
|
||||
.uuid(playerUuid)
|
||||
.name(playerName)
|
||||
.gamemode(playerGamemode)
|
||||
.ping(100)
|
||||
.hasDisplayName(false)
|
||||
.build());
|
||||
BossBarPacket boss1 = new BossBarPacket();
|
||||
boss1.setUuid(UUID.randomUUID());
|
||||
boss1.setAction(BossBarAction.ADD);
|
||||
boss1.setTitle(Text.of("BOSS-1"));
|
||||
boss1.setHealth(1.0f);
|
||||
boss1.setColor(BossBarColor.RED);
|
||||
boss1.setDivision(BossBarDivision.NONE);
|
||||
|
||||
context.send(playerListItemPacket);
|
||||
|
||||
var playerListHeaderAndFooterPacket = new PlayerListHeaderAndFooterPacket();
|
||||
playerListHeaderAndFooterPacket.setHeader(Text.builder()
|
||||
.append("") //TODO bug component
|
||||
.append(Text.of(TextColor.GREEN, "==="))
|
||||
.append(Text.of(TextColor.RED, " MC-PROJECT "))
|
||||
.append(Text.of(TextColor.GREEN, "==="))
|
||||
.build());
|
||||
playerListHeaderAndFooterPacket.setFoother(Text.of(TextColor.GRAY, "develop by DmitriyMX"));
|
||||
|
||||
context.send(playerListHeaderAndFooterPacket);
|
||||
|
||||
context.flushSending();
|
||||
context.sendNow(boss1);
|
||||
}
|
||||
|
||||
private static String faviconToBase64(Path iconPath) {
|
||||
|
||||
Reference in New Issue
Block a user