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1 Commits

Author SHA1 Message Date
74a9066a04 TitlePacket 2021-05-08 19:48:21 +03:00
8 changed files with 112 additions and 345 deletions

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@@ -50,19 +50,17 @@ public enum State {
0x0B, PingPacket.class,
0x0D, PlayerPositionPacket.class,
0x0E, CPlayerPositionAndLookPacket.class,
0x0F, PlayerLookPacket.class,
0x15, EntityActionPacket.class
0x0F, PlayerLookPacket.class
),
// client bound
Map.of(
PingPacket.class, 0x1F,
ChunkDataPacket.class, 0x20,
JoinGamePacket.class, 0x23,
PlayerAbilitiesPacket.class,0x2C,
PlayerListItemPacket.class,0x2E,
SPlayerPositionAndLookPacket.class, 0x2F,
SpawnPositionPacket.class, 0x46,
PlayerListHeaderAndFooterPacket.class,0x4A
ChunkDataPacket.class, 0x20,
PlayerAbilitiesPacket.class,0x2C,
SPlayerPositionAndLookPacket.class, 0x2F,
TitlePacket.class, 0x48
)
);

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@@ -1,52 +0,0 @@
package mc.protocol.packets.client;
import lombok.EqualsAndHashCode;
import lombok.Getter;
import lombok.NoArgsConstructor;
import lombok.ToString;
import mc.protocol.io.NetByteBuf;
import mc.protocol.packets.ClientSidePacket;
import mc.protocol.utils.EntityActionAction;
/**
* Entity Action packet.
*
* <p>Структура пакета</p>
* <pre>
* | FIELD | TYPE | NOTES |
* |------------|--------|-------------------------------------------|
* | Entity ID | VarInt | ID игрока |
* | Action ID | VarInt | ID действия |
* | Jump Boost | VarInt | Используется только при "Action ID" = 5. |
* | | | В этом случае значение будет от 0 до 100. |
* | | | В остальных случаях значение 0. |
* </pre>
*
* @see <a href="https://wiki.vg/index.php?title=Protocol&oldid=14204#Entity_Action" target="_top">Entity Action</a>
*/
@NoArgsConstructor
@Getter
@EqualsAndHashCode
@ToString
public class EntityActionPacket implements ClientSidePacket {
private Integer entityId;
private EntityActionAction action;
private Integer jumpBoost;
@Override
public void readSelf(NetByteBuf netByteBuf) {
this.entityId = netByteBuf.readVarInt();
int actionId = netByteBuf.readVarInt();
this.jumpBoost = netByteBuf.readVarInt();
this.action = EntityActionAction.valueOfCode(actionId);
}
@Override
public void passivate() {
this.entityId = null;
this.action = null;
this.jumpBoost = null;
}
}

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@@ -1,50 +0,0 @@
package mc.protocol.packets.server;
import lombok.Data;
import mc.protocol.io.NetByteBuf;
import mc.protocol.model.text.Text;
import mc.protocol.packets.ServerSidePacket;
import mc.protocol.serializer.TextSerializer;
/**
* Установка текста для "шапки" и "подвала" Tab-листа.
*
* <p>Структура пакета</p>
* <pre>
* | FIELD | TYPE | NOTES |
* |--------|------|-------|
* | Header | Text | |
* | Footer | Text | |
* </pre>
*
* <p>Для удаления "шапки" и/или "подвала", нужно отправить следующий {@link Text} компонент:</p>
* <pre>
* {"translate":""}
* </pre>
*
* @see <a href="https://wiki.vg/index.php?title=Protocol&oldid=14204#Player_List_Header_And_Footer">Player List Header And Footer</a>
* @see PlayerListItemPacket
*/
@Data
public class PlayerListHeaderAndFooterPacket implements ServerSidePacket {
private static final String REMOVE_COMPONENT = "{\"translate\":\"\"}";
private Text header;
private Text foother;
@Override
public void writeSelf(NetByteBuf netByteBuf) {
if (this.header == null) {
netByteBuf.writeString(REMOVE_COMPONENT);
} else {
netByteBuf.writeString(TextSerializer.toJsonObject(this.header).toString());
}
if (this.foother == null) {
netByteBuf.writeString(REMOVE_COMPONENT);
} else {
netByteBuf.writeString(TextSerializer.toJsonObject(this.foother).toString());
}
}
}

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@@ -1,172 +0,0 @@
package mc.protocol.packets.server;
import lombok.*;
import mc.protocol.io.NetByteBuf;
import mc.protocol.packets.ServerSidePacket;
import mc.protocol.utils.GameMode;
import java.util.ArrayList;
import java.util.List;
import java.util.Objects;
import java.util.UUID;
import java.util.function.BiConsumer;
/**
* Player List Item packet.
*
* <p>Обновление списка игроков, по кнопке TAB.</p>
*
* <p>Структура пакета</p>
* <pre>
* | FIELD | TYPE | NOTES |
* |-------------------|-------------|-------------------------------------------------|
* | Action | VarInt | Определяет поля для секции "Player" |
* | Number of players | VarInt | Количество элементов в секции "Players" |
* | Players | Array | Перечисление полей для каждого игрока (player). |
* | | | Поля определяются по "Action" |
* </pre>
*
* <p>Варианты "Action"</p>
* <pre>
* | ACTION | PLAYER FIELD | TYPE | NOTES |
* | VALUE | DESCRIPTION | | | |
* |-------|---------------------|----------------------|-------------|----------------------------------------------------|
* | 0 | add player | UUID | UUID | |
* | | | Name | String (16) | |
* | | | Number Of Properties | VarInt | Количество элементов "Properties" |
* | | | Properties | - | см. поля ниже |
* | | | Gamemode | VarInt | |
* | | | Ping | VarInt | в милисекундах |
* | | | Has Display Name | Boolean | |
* | | | Display Name | Text | Опционально. Только если "Has Display Name" = true |
* | 1 | update gamemode | UUID | UUID | |
* | | | Gamemode | VarInt | |
* | 2 | update latency | UUID | UUID | |
* | | | Ping | VarInt | (см. выше) |
* | 3 | update display name | UUID | UUID | |
* | | | Has Display Name | Boolean | |
* | | | Display Name | Text | (см. выше) |
* | 4 | remove player | UUID | UUID | |
* </pre>
*
* <p>Поля секции "Properties"</p>
* <pre>
* | FIELD | TYPE | NOTES |
* |-----------|------------- |---------------------------------------------|
* | Name | String (32767) | |
* | Value | String (32767) | |
* | Is Signed | Boolean | |
* | Signature | String (32767) | Опционально. Только если "Is Signed" = true |
* </pre>
*
* @see <a href="https://wiki.vg/index.php?title=Protocol&oldid=14204#Player_List_Item">Player List Item</a>
* @see PlayerListHeaderAndFooterPacket
*/
@Data
public class PlayerListItemPacket implements ServerSidePacket {
private final List<PlayerItem> playerItems = new ArrayList<>();
private Action action;
@Override
public void writeSelf(NetByteBuf netByteBuf) {
netByteBuf.writeVarInt(this.action.getCode());
netByteBuf.writeVarInt(playerItems.size());
BiConsumer<NetByteBuf, PlayerItem> consumer = null;
switch (this.action) {
//@formatter:off
case ADD_PLAYER: consumer = this::addPlayer; break;
case UPDATE_GAMEMODE: consumer = this::updateGamemode; break;
case UPDATE_LATENCY: consumer = this::updateLatency; break;
case UPDATE_DISPLAY_NAME: consumer = this::updateDisplayName; break;
case REMOVE_PLAYER: consumer = this::removePlayer; break;
//@formatter:on
}
Objects.requireNonNull(consumer);
for (PlayerItem playerItem : playerItems) {
consumer.accept(netByteBuf, playerItem);
}
}
private void addPlayer(NetByteBuf netByteBuf, PlayerItem playerItem) {
netByteBuf.writeUUID(playerItem.getUuid());
netByteBuf.writeString(playerItem.getName());
netByteBuf.writeVarInt(playerItem.getProperties().size());
for (PlayerProperties property : playerItem.getProperties()) {
netByteBuf.writeString(property.getName());
netByteBuf.writeString(property.getValue());
netByteBuf.writeBoolean(property.getIsSigned());
if (property.getIsSigned()) {
netByteBuf.writeString(property.getSignature());
}
}
netByteBuf.writeVarInt(playerItem.getGamemode().getId());
netByteBuf.writeVarInt(playerItem.getPing());
netByteBuf.writeBoolean(playerItem.getHasDisplayName());
if (playerItem.getHasDisplayName()) {
netByteBuf.writeString(playerItem.getDisplayName());
}
}
private void updateGamemode(NetByteBuf netByteBuf, PlayerItem playerItem) {
netByteBuf.writeUUID(playerItem.getUuid());
netByteBuf.writeVarInt(playerItem.getGamemode().getId());
}
private void updateLatency(NetByteBuf netByteBuf, PlayerItem playerItem) {
netByteBuf.writeUUID(playerItem.getUuid());
netByteBuf.writeVarInt(playerItem.getPing());
}
private void updateDisplayName(NetByteBuf netByteBuf, PlayerItem playerItem) {
netByteBuf.writeUUID(playerItem.getUuid());
netByteBuf.writeBoolean(playerItem.getHasDisplayName());
if (playerItem.getHasDisplayName()) {
netByteBuf.writeString(playerItem.getDisplayName());
}
}
private void removePlayer(NetByteBuf netByteBuf, PlayerItem playerItem) {
netByteBuf.writeUUID(playerItem.getUuid());
}
@RequiredArgsConstructor
public enum Action {
ADD_PLAYER(0),
UPDATE_GAMEMODE(1),
UPDATE_LATENCY(2),
UPDATE_DISPLAY_NAME(3),
REMOVE_PLAYER(4);
@Getter
private final int code;
}
@Builder(builderClassName = "Builder")
@Value
public static class PlayerItem {
List<PlayerProperties> properties = new ArrayList<>();
UUID uuid;
String name;
GameMode gamemode;
Integer ping;
Boolean hasDisplayName;
String displayName;
}
@Builder(builderClassName = "Builder")
@Value
public static class PlayerProperties {
String name;
String value;
Boolean isSigned;
String signature;
}
}

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@@ -0,0 +1,82 @@
package mc.protocol.packets.server;
import lombok.Data;
import mc.protocol.io.NetByteBuf;
import mc.protocol.model.text.Text;
import mc.protocol.model.text.TextColor;
import mc.protocol.model.text.TextStyle;
import mc.protocol.packets.ServerSidePacket;
import mc.protocol.serializer.TextSerializer;
import mc.protocol.utils.TitleAction;
/**
* Title packet.
*
* <p>Структура пакета</p>
* <pre>
* | FIELD | TYPE | NOTES |
* |-------------|-------------|----------------------------------|
* | Action | VarInt | Определяет остальные поля пакета |
* | Data fields | - | зависят от "Action" |
* </pre>
*
* <p>Варианты "Action"</p>
* <pre>
* | ACTION | FIELD | TYPE | NOTES |
* | VALUE | DESCRIPTION | | | |
* |-------|-----------------------|-----------------|---------|-------------------------------------------------|
* | 0 | set title | Title Text | Text | |
* | 1 | set subtitle | Subtitle Text | Text | |
* | 2 | set action bar | Action bar text | Text | [*] |
* | 3 | set times and display | Fade In | Integer | Время (в тиках (tick)) на эфект появления |
* | | | Stay | Integer | Время (в тиках (tick)) на отображение на экране |
* | | | Fade Out | Integer | Время (в тиках (tick)) на эфект исчезания |
* | 4 | hide | - | - | |
* | 5 | reset | - | - | |
* </pre>
*
* <p>
* * - стоит обратить внимание, что {@link TextColor} и {@link TextStyle} не работают: клиент не применяет
* стилистику в таком виде. Однако метод через символ "§" (\<span>u00a7</span>) работает.
* </p>
*
* @see <a href="https://wiki.vg/index.php?title=Protocol&oldid=14204#Title">Title</a>
*/
@Data
public class TitlePacket implements ServerSidePacket {
private TitleAction action;
private Text title;
private Text subtitle;
private Text actionbar;
private Integer fadeIn;
private Integer stay;
private Integer fadeOut;
@Override
public void writeSelf(NetByteBuf netByteBuf) {
netByteBuf.writeVarInt(this.action.getCode());
switch (this.action) {
case SET_TITLE:
netByteBuf.writeString(TextSerializer.toJsonObject(this.title).toString());
break;
case SET_SUBTITLE:
netByteBuf.writeString(TextSerializer.toJsonObject(this.subtitle).toString());
break;
case SET_ACTIONBAR:
netByteBuf.writeString(TextSerializer.toJsonObject(this.actionbar).toString());
break;
case SET_TIMES_AND_DISPLAY:
netByteBuf.writeInt(fadeIn);
netByteBuf.writeInt(stay);
netByteBuf.writeInt(fadeOut);
break;
case HIDE:
case RESET:
default:
break;
}
}
}

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@@ -1,33 +0,0 @@
package mc.protocol.utils;
import lombok.Getter;
import lombok.RequiredArgsConstructor;
import javax.annotation.Nullable;
@RequiredArgsConstructor
public enum EntityActionAction {
START_SNEAKING(0),
STOP_SNEAKING(1),
LEAVE_BED(2),
START_SPRINTING(3),
STOP_SPRINTING(4),
START_JUMP_WITH_HORSE(5),
STOP_JUMP_WITH_HORSE(6),
OPEN_HORSE_INVENTORY(7),
START_FLYING_WITH_ELYTRA(8);
@Nullable
public static EntityActionAction valueOfCode(int code) {
for (EntityActionAction action : EntityActionAction.values()) {
if (action.code == code) {
return action;
}
}
return null;
}
@Getter
private final int code;
}

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@@ -0,0 +1,17 @@
package mc.protocol.utils;
import lombok.Getter;
import lombok.RequiredArgsConstructor;
@RequiredArgsConstructor
public enum TitleAction {
SET_TITLE(0),
SET_SUBTITLE(1),
SET_ACTIONBAR(2),
SET_TIMES_AND_DISPLAY(3),
HIDE(4),
RESET(5);
@Getter
private final int code;
}

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@@ -8,7 +8,6 @@ import mc.protocol.model.Location;
import mc.protocol.model.Look;
import mc.protocol.model.ServerInfo;
import mc.protocol.model.text.Text;
import mc.protocol.model.text.TextColor;
import mc.protocol.packets.PingPacket;
import mc.protocol.packets.client.HandshakePacket;
import mc.protocol.packets.client.LoginStartPacket;
@@ -18,6 +17,7 @@ import mc.protocol.serializer.TextSerializer;
import mc.protocol.utils.Difficulty;
import mc.protocol.utils.GameMode;
import mc.protocol.utils.LevelType;
import mc.protocol.utils.TitleAction;
import mc.server.config.Config;
import org.apache.commons.io.IOUtils;
@@ -70,20 +70,16 @@ public class PacketHandler {
}
public void onLoginStart(ConnectionContext context, LoginStartPacket loginStartPacket) {
var playerUuid = UUID.randomUUID();
var playerName = loginStartPacket.getName();
var playerGamemode = GameMode.SURVIVAL;
var loginSuccessPacket = new LoginSuccessPacket();
loginSuccessPacket.setUuid(playerUuid);
loginSuccessPacket.setName(playerName);
loginSuccessPacket.setUuid(UUID.randomUUID());
loginSuccessPacket.setName(loginStartPacket.getName());
context.sendNow(loginSuccessPacket);
context.setState(State.PLAY);
var joinGamePacket = new JoinGamePacket();
joinGamePacket.setEntityId(random.nextInt());
joinGamePacket.setGameMode(playerGamemode);
joinGamePacket.setGameMode(GameMode.SURVIVAL);
joinGamePacket.setDimension(0/*Overworld*/);
joinGamePacket.setDifficulty(Difficulty.PEACEFUL);
joinGamePacket.setLevelType(LevelType.FLAT);
@@ -131,30 +127,11 @@ public class PacketHandler {
// -- Эксперименты -- //
var playerListItemPacket = new PlayerListItemPacket();
playerListItemPacket.setAction(PlayerListItemPacket.Action.ADD_PLAYER);
playerListItemPacket.getPlayerItems().add(PlayerListItemPacket.PlayerItem.builder()
.uuid(playerUuid)
.name(playerName)
.gamemode(playerGamemode)
.ping(100)
.hasDisplayName(false)
.build());
var titlePacket = new TitlePacket();
titlePacket.setAction(TitleAction.SET_TITLE);
titlePacket.setTitle(Text.of("HELLO"));
context.send(playerListItemPacket);
var playerListHeaderAndFooterPacket = new PlayerListHeaderAndFooterPacket();
playerListHeaderAndFooterPacket.setHeader(Text.builder()
.append("") //TODO bug component
.append(Text.of(TextColor.GREEN, "==="))
.append(Text.of(TextColor.RED, " MC-PROJECT "))
.append(Text.of(TextColor.GREEN, "==="))
.build());
playerListHeaderAndFooterPacket.setFoother(Text.of(TextColor.GRAY, "develop by DmitriyMX"));
context.send(playerListHeaderAndFooterPacket);
context.flushSending();
context.sendNow(titlePacket);
}
private static String faviconToBase64(Path iconPath) {