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Commit Graph

29 Commits

Author SHA1 Message Date
Ethan Lee
0f526d6e6e Moved the id README to the front of the project. 2012-05-09 21:40:09 -04:00
Ethan Lee
274ac41de2 - Refactored the licenses and the README and updated the buildfile.
- OpenAL for OSX now uses OpenAL-Soft 1.13-Git.

If someone wants to update that to OpenAL-Soft 1.14, that'd be great.
2012-05-09 17:17:41 -04:00
Ethan Lee
407cbe6aef - Actually fixed Java 1.5+ compatibility this time.
- Updated flibitEFX for Java 1.5+ compatibility.
2012-02-12 14:31:21 -05:00
Ethan Lee
85c8a97dde The Java version should be 1.5, not 1.7. Thanks @LWJGL! 2012-02-12 13:46:39 -05:00
Ethan Lee
a307db5206 Finally, my high FOV dream has been realized! 2012-02-12 01:21:18 -05:00
Ethan Lee
e21774164d There's always a stray debug println... 2012-02-12 00:47:06 -05:00
Ethan Lee
614b7a38d5 - Fixed a bug in the filesystem that broke "+set game".
- cddir no longer requires baseq2 at the end of the value.
- Updated README to reflect above change and to correct the credits.
- The shell scripts now actually accept parameters.
2012-02-12 00:45:07 -05:00
Ethan Lee
7b4507d00d - Updated flibitEFX from latest flibit2D build.
- The underwater effect is now just a low-pass filter. Reverb == bleh.
2012-02-11 16:11:16 -05:00
Ethan Lee
db06230dc5 - Remove the HighPrecisionTimer, removing the last compiler warning.
- Turns out that thing was antiquated anyway. Convenient!
- Update the buildfile to make zip distributions for each platform.
2012-02-11 04:17:48 -05:00
Ethan Lee
b979fc2a70 Solves the FindBugs multithreading bug. 2012-02-07 04:04:01 -05:00
Ethan Lee
47da2997fe Merge branch 'master' of github.com:flibitijibibo/LWJake2 2012-02-07 03:33:47 -05:00
Ethan Lee
236b34ef67 - Resolved all Eclipse warnings. The only compiler warning left is
sun.misc.Perf-related.
- Fixed a bug where menu.lst in baseq2 was not picked up. The order it
checks is now the user folder, then baseq2, then the pak files.
- Fixed a bug where it would not find all of the skins for a model.
2012-02-07 03:31:09 -05:00
Ethan Lee
1d5c7ce6d9 - Resolved all Eclipse warnings. The only compiler warning left is
sun.misc.Perf-related.
- Fixed a bug where menu.lst in baseq2 was not picked up. The order it
checks is now the user folder, then baseq2, then the pak files.
2012-02-07 03:19:19 -05:00
Ethan Lee
eac56b4bfd Fixes a bug where the source distrubution .zip would not pick up all of
the files in doc/.
2012-02-02 17:12:07 -05:00
Ethan Lee
65bbba72bb - The underwater effect is now... um... a decent one.
- Updated flibitEFX with an EFXFilter for underwater.
- Updated the LWJGL audio rendering to use EFX filters.
2012-02-02 17:06:39 -05:00
Ethan Lee
e4d6da6dc2 Let's play it safe with the libraries. 2012-02-02 16:33:52 -05:00
Ethan Lee
1e3f2eb746 More name conversions from Jake2 to LWJake2. 2012-02-02 16:14:11 -05:00
Ethan Lee
64443584c4 - Updated flibitEFX with a Filter class and renamed EFXEffectUnderwater.
- flibitEFX is now under the LGPLv3. Not sure why I picked 2[.1].
2012-02-02 14:33:11 -05:00
Ethan Lee
1866f4f11d Updated flibitEFX with a less pathetic attempt at an underwater effect.
- If you happen to know of the EAX -> EFX conversion, let me know ASAP!
2012-02-02 02:14:17 -05:00
Ethan Lee
f273ccc410 Update the buildfile and FindBugs project for flibitEFX. 2012-02-02 01:11:40 -05:00
Ethan Lee
94dabe3de5 - EFX is now in LWJake2.
- The underwater effect is placeholder, but it does what it does.
- Added flibitEFX.jar to the libraries.
	- This is a library derived from the flibit2D engine. It stores EFX
preset effects, which can be accessed with the getIndex() method.
2012-02-02 01:02:51 -05:00
Ethan Lee
a8b51547a9 Added the LWJGL license. 2012-02-01 20:00:54 -05:00
Ethan Lee
7aac82df99 Figuring out Java on Windows is too much of a pain, so we'll just use
this as a cop-out.
2012-02-01 19:34:44 -05:00
Ethan Lee
bb4247557b - Moved the source to the lwjake2 package.
- The default config directory is now ".lwjake2" rather than ".jake2".
- Updated the buildfile to reflect lwjake2 change.
- Cleaned up the headers for every source file.
- Cleaned up the imports for every source file.
- Resolves tons of warnings.
	- So many raw types. So, so very many... :sobs:
2012-02-01 18:11:17 -05:00
Ethan Lee
87ab653d38 Cleaned up the README. 2012-02-01 10:07:26 -05:00
Ethan Lee
4c220f8848 Yeah, okay, let's all play "LWJGL: The Game"... 2012-02-01 10:01:11 -05:00
Ethan Lee
589c590012 Update LWJGL's native lib location in Eclipse for LWJake2/ over Jake2/. 2012-02-01 01:44:08 -05:00
Ethan Lee
b7d745bbcb Woops, bin shouldn't be there. 2012-02-01 01:39:08 -05:00
Ethan Lee
fa19d70be4 Hello World! 2012-02-01 00:49:44 -05:00