flibitijibibo
7c5f16ffec
Update flibitEFX one more time... contains the 'abstract' commit.
2012-05-11 08:35:22 -04:00
flibitijibibo
7c8d570ae0
Updated flibitEFX to latest revision.
2012-05-11 08:16:10 -04:00
flibitijibibo
b37c9c9ead
Updated flibitEFX, made changes to reflect update
2012-05-11 07:28:11 -04:00
Ethan Lee
274ac41de2
- Refactored the licenses and the README and updated the buildfile.
...
- OpenAL for OSX now uses OpenAL-Soft 1.13-Git.
If someone wants to update that to OpenAL-Soft 1.14, that'd be great.
2012-05-09 17:17:41 -04:00
Ethan Lee
407cbe6aef
- Actually fixed Java 1.5+ compatibility this time.
...
- Updated flibitEFX for Java 1.5+ compatibility.
2012-02-12 14:31:21 -05:00
Ethan Lee
7b4507d00d
- Updated flibitEFX from latest flibit2D build.
...
- The underwater effect is now just a low-pass filter. Reverb == bleh.
2012-02-11 16:11:16 -05:00
Ethan Lee
65bbba72bb
- The underwater effect is now... um... a decent one.
...
- Updated flibitEFX with an EFXFilter for underwater.
- Updated the LWJGL audio rendering to use EFX filters.
2012-02-02 17:06:39 -05:00
Ethan Lee
64443584c4
- Updated flibitEFX with a Filter class and renamed EFXEffectUnderwater.
...
- flibitEFX is now under the LGPLv3. Not sure why I picked 2[.1].
2012-02-02 14:33:11 -05:00
Ethan Lee
1866f4f11d
Updated flibitEFX with a less pathetic attempt at an underwater effect.
...
- If you happen to know of the EAX -> EFX conversion, let me know ASAP!
2012-02-02 02:14:17 -05:00
Ethan Lee
94dabe3de5
- EFX is now in LWJake2.
...
- The underwater effect is placeholder, but it does what it does.
- Added flibitEFX.jar to the libraries.
- This is a library derived from the flibit2D engine. It stores EFX
preset effects, which can be accessed with the getIndex() method.
2012-02-02 01:02:51 -05:00
Ethan Lee
fa19d70be4
Hello World!
2012-02-01 00:49:44 -05:00