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Commit Graph

8 Commits

Author SHA1 Message Date
Ethan Lee
b979fc2a70 Solves the FindBugs multithreading bug. 2012-02-07 04:04:01 -05:00
Ethan Lee
236b34ef67 - Resolved all Eclipse warnings. The only compiler warning left is
sun.misc.Perf-related.
- Fixed a bug where menu.lst in baseq2 was not picked up. The order it
checks is now the user folder, then baseq2, then the pak files.
- Fixed a bug where it would not find all of the skins for a model.
2012-02-07 03:31:09 -05:00
Ethan Lee
65bbba72bb - The underwater effect is now... um... a decent one.
- Updated flibitEFX with an EFXFilter for underwater.
- Updated the LWJGL audio rendering to use EFX filters.
2012-02-02 17:06:39 -05:00
Ethan Lee
1e3f2eb746 More name conversions from Jake2 to LWJake2. 2012-02-02 16:14:11 -05:00
Ethan Lee
64443584c4 - Updated flibitEFX with a Filter class and renamed EFXEffectUnderwater.
- flibitEFX is now under the LGPLv3. Not sure why I picked 2[.1].
2012-02-02 14:33:11 -05:00
Ethan Lee
94dabe3de5 - EFX is now in LWJake2.
- The underwater effect is placeholder, but it does what it does.
- Added flibitEFX.jar to the libraries.
	- This is a library derived from the flibit2D engine. It stores EFX
preset effects, which can be accessed with the getIndex() method.
2012-02-02 01:02:51 -05:00
Ethan Lee
bb4247557b - Moved the source to the lwjake2 package.
- The default config directory is now ".lwjake2" rather than ".jake2".
- Updated the buildfile to reflect lwjake2 change.
- Cleaned up the headers for every source file.
- Cleaned up the imports for every source file.
- Resolves tons of warnings.
	- So many raw types. So, so very many... :sobs:
2012-02-01 18:11:17 -05:00
Ethan Lee
fa19d70be4 Hello World! 2012-02-01 00:49:44 -05:00