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Commit Graph

  • e91408ad6f Update master Ethan Lee 2012-06-17 05:58:29 -03:00
  • 0aae325d8c Update master Ethan Lee 2012-06-17 05:57:57 -03:00
  • 6558f35920 LWJGL 2.8.4 Ethan Lee 2012-06-03 17:58:23 -04:00
  • 719a46c175 Updated OpenAL-Soft to 1.14 Ethan Lee 2012-05-24 23:03:28 -04:00
  • 7c5f16ffec Update flibitEFX one more time... contains the 'abstract' commit. flibitijibibo 2012-05-11 08:35:22 -04:00
  • 7c8d570ae0 Updated flibitEFX to latest revision. flibitijibibo 2012-05-11 08:16:10 -04:00
  • b37c9c9ead Updated flibitEFX, made changes to reflect update flibitijibibo 2012-05-11 07:28:11 -04:00
  • 0f526d6e6e Moved the id README to the front of the project. Ethan Lee 2012-05-09 21:40:09 -04:00
  • 274ac41de2 - Refactored the licenses and the README and updated the buildfile. - OpenAL for OSX now uses OpenAL-Soft 1.13-Git. Ethan Lee 2012-05-09 17:17:41 -04:00
  • 407cbe6aef - Actually fixed Java 1.5+ compatibility this time. - Updated flibitEFX for Java 1.5+ compatibility. Ethan Lee 2012-02-12 14:31:21 -05:00
  • 85c8a97dde The Java version should be 1.5, not 1.7. Thanks @LWJGL! Ethan Lee 2012-02-12 13:46:39 -05:00
  • a307db5206 Finally, my high FOV dream has been realized! Ethan Lee 2012-02-12 01:21:18 -05:00
  • e21774164d There's always a stray debug println... Ethan Lee 2012-02-12 00:47:06 -05:00
  • 614b7a38d5 - Fixed a bug in the filesystem that broke "+set game". - cddir no longer requires baseq2 at the end of the value. - Updated README to reflect above change and to correct the credits. - The shell scripts now actually accept parameters. Ethan Lee 2012-02-12 00:45:07 -05:00
  • 7b4507d00d - Updated flibitEFX from latest flibit2D build. - The underwater effect is now just a low-pass filter. Reverb == bleh. Ethan Lee 2012-02-11 16:11:16 -05:00
  • db06230dc5 - Remove the HighPrecisionTimer, removing the last compiler warning. - Turns out that thing was antiquated anyway. Convenient! - Update the buildfile to make zip distributions for each platform. Ethan Lee 2012-02-11 04:17:48 -05:00
  • b979fc2a70 Solves the FindBugs multithreading bug. Ethan Lee 2012-02-07 04:04:01 -05:00
  • 47da2997fe Merge branch 'master' of github.com:flibitijibibo/LWJake2 Ethan Lee 2012-02-07 03:33:47 -05:00
  • 236b34ef67 - Resolved all Eclipse warnings. The only compiler warning left is sun.misc.Perf-related. - Fixed a bug where menu.lst in baseq2 was not picked up. The order it checks is now the user folder, then baseq2, then the pak files. - Fixed a bug where it would not find all of the skins for a model. Ethan Lee 2012-02-07 03:31:09 -05:00
  • 1d5c7ce6d9 - Resolved all Eclipse warnings. The only compiler warning left is sun.misc.Perf-related. - Fixed a bug where menu.lst in baseq2 was not picked up. The order it checks is now the user folder, then baseq2, then the pak files. Ethan Lee 2012-02-07 03:19:19 -05:00
  • eac56b4bfd Fixes a bug where the source distrubution .zip would not pick up all of the files in doc/. Ethan Lee 2012-02-02 17:12:07 -05:00
  • 65bbba72bb - The underwater effect is now... um... a decent one. - Updated flibitEFX with an EFXFilter for underwater. - Updated the LWJGL audio rendering to use EFX filters. Ethan Lee 2012-02-02 17:06:39 -05:00
  • e4d6da6dc2 Let's play it safe with the libraries. Ethan Lee 2012-02-02 16:33:52 -05:00
  • 1e3f2eb746 More name conversions from Jake2 to LWJake2. Ethan Lee 2012-02-02 16:14:11 -05:00
  • 64443584c4 - Updated flibitEFX with a Filter class and renamed EFXEffectUnderwater. - flibitEFX is now under the LGPLv3. Not sure why I picked 2[.1]. Ethan Lee 2012-02-02 14:33:11 -05:00
  • 1866f4f11d Updated flibitEFX with a less pathetic attempt at an underwater effect. - If you happen to know of the EAX -> EFX conversion, let me know ASAP! Ethan Lee 2012-02-02 02:14:17 -05:00
  • f273ccc410 Update the buildfile and FindBugs project for flibitEFX. Ethan Lee 2012-02-02 01:11:40 -05:00
  • 94dabe3de5 - EFX is now in LWJake2. - The underwater effect is placeholder, but it does what it does. - Added flibitEFX.jar to the libraries. - This is a library derived from the flibit2D engine. It stores EFX preset effects, which can be accessed with the getIndex() method. Ethan Lee 2012-02-02 01:02:51 -05:00
  • a8b51547a9 Added the LWJGL license. Ethan Lee 2012-02-01 20:00:54 -05:00
  • 7aac82df99 Figuring out Java on Windows is too much of a pain, so we'll just use this as a cop-out. Ethan Lee 2012-02-01 19:34:44 -05:00
  • bb4247557b - Moved the source to the lwjake2 package. - The default config directory is now ".lwjake2" rather than ".jake2". - Updated the buildfile to reflect lwjake2 change. - Cleaned up the headers for every source file. - Cleaned up the imports for every source file. - Resolves tons of warnings. - So many raw types. So, so very many... :sobs: Ethan Lee 2012-02-01 18:11:17 -05:00
  • 87ab653d38 Cleaned up the README. Ethan Lee 2012-02-01 10:07:26 -05:00
  • 4c220f8848 Yeah, okay, let's all play "LWJGL: The Game"... Ethan Lee 2012-02-01 10:01:11 -05:00
  • 589c590012 Update LWJGL's native lib location in Eclipse for LWJake2/ over Jake2/. Ethan Lee 2012-02-01 01:44:08 -05:00
  • b7d745bbcb Woops, bin shouldn't be there. Ethan Lee 2012-02-01 01:39:08 -05:00
  • fa19d70be4 Hello World! Ethan Lee 2012-02-01 00:49:44 -05:00