e91408ad6fUpdate master
Ethan Lee
2012-06-17 05:58:29 -03:00
0aae325d8cUpdate master
Ethan Lee
2012-06-17 05:57:57 -03:00
6558f35920LWJGL 2.8.4
Ethan Lee
2012-06-03 17:58:23 -04:00
719a46c175Updated OpenAL-Soft to 1.14
Ethan Lee
2012-05-24 23:03:28 -04:00
7c5f16ffecUpdate flibitEFX one more time... contains the 'abstract' commit.
flibitijibibo
2012-05-11 08:35:22 -04:00
7c8d570ae0Updated flibitEFX to latest revision.
flibitijibibo
2012-05-11 08:16:10 -04:00
b37c9c9eadUpdated flibitEFX, made changes to reflect update
flibitijibibo
2012-05-11 07:28:11 -04:00
0f526d6e6eMoved the id README to the front of the project.
Ethan Lee
2012-05-09 21:40:09 -04:00
274ac41de2- Refactored the licenses and the README and updated the buildfile. - OpenAL for OSX now uses OpenAL-Soft 1.13-Git.
Ethan Lee
2012-05-09 17:17:41 -04:00
407cbe6aef- Actually fixed Java 1.5+ compatibility this time. - Updated flibitEFX for Java 1.5+ compatibility.
Ethan Lee
2012-02-12 14:31:21 -05:00
85c8a97ddeThe Java version should be 1.5, not 1.7. Thanks @LWJGL!
Ethan Lee
2012-02-12 13:46:39 -05:00
a307db5206Finally, my high FOV dream has been realized!
Ethan Lee
2012-02-12 01:21:18 -05:00
e21774164dThere's always a stray debug println...
Ethan Lee
2012-02-12 00:47:06 -05:00
614b7a38d5- Fixed a bug in the filesystem that broke "+set game". - cddir no longer requires baseq2 at the end of the value. - Updated README to reflect above change and to correct the credits. - The shell scripts now actually accept parameters.
Ethan Lee
2012-02-12 00:45:07 -05:00
7b4507d00d- Updated flibitEFX from latest flibit2D build. - The underwater effect is now just a low-pass filter. Reverb == bleh.
Ethan Lee
2012-02-11 16:11:16 -05:00
db06230dc5- Remove the HighPrecisionTimer, removing the last compiler warning. - Turns out that thing was antiquated anyway. Convenient! - Update the buildfile to make zip distributions for each platform.
Ethan Lee
2012-02-11 04:17:48 -05:00
b979fc2a70Solves the FindBugs multithreading bug.
Ethan Lee
2012-02-07 04:04:01 -05:00
47da2997feMerge branch 'master' of github.com:flibitijibibo/LWJake2
Ethan Lee
2012-02-07 03:33:47 -05:00
236b34ef67- Resolved all Eclipse warnings. The only compiler warning left is sun.misc.Perf-related. - Fixed a bug where menu.lst in baseq2 was not picked up. The order it checks is now the user folder, then baseq2, then the pak files. - Fixed a bug where it would not find all of the skins for a model.
Ethan Lee
2012-02-07 03:31:09 -05:00
1d5c7ce6d9- Resolved all Eclipse warnings. The only compiler warning left is sun.misc.Perf-related. - Fixed a bug where menu.lst in baseq2 was not picked up. The order it checks is now the user folder, then baseq2, then the pak files.
Ethan Lee
2012-02-07 03:19:19 -05:00
eac56b4bfdFixes a bug where the source distrubution .zip would not pick up all of the files in doc/.
Ethan Lee
2012-02-02 17:12:07 -05:00
65bbba72bb- The underwater effect is now... um... a decent one. - Updated flibitEFX with an EFXFilter for underwater. - Updated the LWJGL audio rendering to use EFX filters.
Ethan Lee
2012-02-02 17:06:39 -05:00
e4d6da6dc2Let's play it safe with the libraries.
Ethan Lee
2012-02-02 16:33:52 -05:00
1e3f2eb746More name conversions from Jake2 to LWJake2.
Ethan Lee
2012-02-02 16:14:11 -05:00
64443584c4- Updated flibitEFX with a Filter class and renamed EFXEffectUnderwater. - flibitEFX is now under the LGPLv3. Not sure why I picked 2[.1].
Ethan Lee
2012-02-02 14:33:11 -05:00
1866f4f11dUpdated flibitEFX with a less pathetic attempt at an underwater effect. - If you happen to know of the EAX -> EFX conversion, let me know ASAP!
Ethan Lee
2012-02-02 02:14:17 -05:00
f273ccc410Update the buildfile and FindBugs project for flibitEFX.
Ethan Lee
2012-02-02 01:11:40 -05:00
94dabe3de5- EFX is now in LWJake2. - The underwater effect is placeholder, but it does what it does. - Added flibitEFX.jar to the libraries. - This is a library derived from the flibit2D engine. It stores EFX preset effects, which can be accessed with the getIndex() method.
Ethan Lee
2012-02-02 01:02:51 -05:00
a8b51547a9Added the LWJGL license.
Ethan Lee
2012-02-01 20:00:54 -05:00
7aac82df99Figuring out Java on Windows is too much of a pain, so we'll just use this as a cop-out.
Ethan Lee
2012-02-01 19:34:44 -05:00
bb4247557b- Moved the source to the lwjake2 package. - The default config directory is now ".lwjake2" rather than ".jake2". - Updated the buildfile to reflect lwjake2 change. - Cleaned up the headers for every source file. - Cleaned up the imports for every source file. - Resolves tons of warnings. - So many raw types. So, so very many... :sobs:
Ethan Lee
2012-02-01 18:11:17 -05:00
87ab653d38Cleaned up the README.
Ethan Lee
2012-02-01 10:07:26 -05:00
4c220f8848Yeah, okay, let's all play "LWJGL: The Game"...
Ethan Lee
2012-02-01 10:01:11 -05:00
589c590012Update LWJGL's native lib location in Eclipse for LWJake2/ over Jake2/.
Ethan Lee
2012-02-01 01:44:08 -05:00
b7d745bbcbWoops, bin shouldn't be there.
Ethan Lee
2012-02-01 01:39:08 -05:00
fa19d70be4Hello World!
Ethan Lee
2012-02-01 00:49:44 -05:00