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Author SHA1 Message Date
ab8e5410bd TimeUpdatePacket 2021-05-08 23:24:14 +03:00
4 changed files with 56 additions and 50 deletions

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@@ -60,8 +60,8 @@ public enum State {
JoinGamePacket.class, 0x23,
PlayerAbilitiesPacket.class,0x2C,
SPlayerPositionAndLookPacket.class, 0x2F,
UpdateHealthPacket.class, 0x41,
SpawnPositionPacket.class, 0x46
SpawnPositionPacket.class, 0x46,
TimeUpdatePacket.class, 0x47
)
);

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@@ -0,0 +1,45 @@
package mc.protocol.packets.server;
import lombok.Data;
import mc.protocol.io.NetByteBuf;
import mc.protocol.packets.ServerSidePacket;
/**
* Обновление времени суток.
*
* <p>Структура пакета</p>
* <pre>
* | FIELD | TYPE | NOTES |
* |-------------|------|----------------------------------------|
* | World Age | Long | Время жизни мира. В тиках (tick) |
* | Time of day | Long | Суточное время в тиках (tick), 0-24000 |
* </pre>
*
* <p>
* Каждую секунду происходит 20 тиков.
* В игровых сутках 24000 тиков, т.е. игровые сутки в Minecraft длятся 20 минут.
* В Vanilla сервере значение "Time of day" увеличивается на 20 единиц каждую секунду.
* </p>
*
* <p>Временные промежутки:</p>
* <ul>
* <li>0 - восход солнца</li>
* <li>6000 - полдень</li>
* <li>12000 - закат</li>
* <li>18000 - полночь</li>
* </ul>
*
* @see <a href="https://wiki.vg/index.php?title=Protocol&oldid=14204#Time_Update">Time Update</a>
*/
@Data
public class TimeUpdatePacket implements ServerSidePacket {
private long worldAge;
private long timeOfDay;
@Override
public void writeSelf(NetByteBuf netByteBuf) {
netByteBuf.writeLong(this.worldAge);
netByteBuf.writeLong(this.timeOfDay);
}
}

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@@ -1,35 +0,0 @@
package mc.protocol.packets.server;
import lombok.Data;
import mc.protocol.io.NetByteBuf;
import mc.protocol.packets.ServerSidePacket;
/**
* Update Health Packet.
*
* <p>Структура пакета</p>
* <pre>
* | FIELD | TYPE | NOTES |
* |-----------------|--------|----------------------------------|
* | Health | Float | 0 = смерть; 20 = полное здоровье |
* | Food | VarInt | 0-20 |
* | Food Saturation | Float | 0-5 |
* </pre>
*
* @see <a href="https://wiki.vg/index.php?title=Protocol&oldid=14204#Update_Health">Update Health</a>
* @see <a href="https://minecraft.fandom.com/wiki/Food#Hunger_and_saturation">Food: Hunger and saturation</a>
*/
@Data
public class UpdateHealthPacket implements ServerSidePacket {
private float health;
private int food;
private float foodSaturation;
@Override
public void writeSelf(NetByteBuf netByteBuf) {
netByteBuf.writeFloat(this.health);
netByteBuf.writeVarInt(this.food);
netByteBuf.writeFloat(this.foodSaturation);
}
}

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@@ -127,25 +127,21 @@ public class PacketHandler {
// -- Эксперименты -- //
var updateHealthPacket = new UpdateHealthPacket();
updateHealthPacket.setHealth(0.1f);
updateHealthPacket.setFood(0);
updateHealthPacket.setFoodSaturation(5.0f);
context.sendNow(updateHealthPacket);
var timeUpdatePacket = new TimeUpdatePacket();
timeUpdatePacket.setWorldAge(0);
timeUpdatePacket.setTimeOfDay(0);
while (true) {
context.sendNow(updateHealthPacket);
context.sendNow(timeUpdatePacket);
updateHealthPacket.setHealth(updateHealthPacket.getHealth() + 1.0f);
updateHealthPacket.setFood(updateHealthPacket.getFood() + 1);
if (updateHealthPacket.getHealth() > 20.0f) {
updateHealthPacket.setHealth(0.1f);
updateHealthPacket.setFood(0);
timeUpdatePacket.setTimeOfDay(timeUpdatePacket.getTimeOfDay() + 20);
if (timeUpdatePacket.getTimeOfDay() >= 24_000) {
timeUpdatePacket.setWorldAge(timeUpdatePacket.getWorldAge() + 1);
timeUpdatePacket.setTimeOfDay(0);
}
try {
TimeUnit.MILLISECONDS.sleep(50);
TimeUnit.MILLISECONDS.sleep(5);
} catch (InterruptedException e) {
break;
}