20d45e9212
update README
2025-05-26 13:35:43 +03:00
a6d268b2cc
fix gitignore
2025-05-26 13:35:30 +03:00
7ded6069a1
upgrade Gradle
2025-05-26 13:25:51 +03:00
7c0b9c3693
удаляем лишнее
2017-05-12 01:52:16 +03:00
c9fa4bf413
flibitEFX source
2017-05-12 01:49:39 +03:00
da1de2bc7f
Удаление findbugs
2017-05-12 01:17:03 +03:00
ef1415bd52
Переход на Gradle
2017-05-12 01:16:45 +03:00
a96c40038f
add gitignore
2017-05-12 01:16:17 +03:00
Ethan Lee
41301a2aac
Fix shell scripts, display settings.
2012-12-06 19:09:58 -05:00
Ethan Lee
e91408ad6f
Update master
2012-06-17 05:58:29 -03:00
Ethan Lee
0aae325d8c
Update master
2012-06-17 05:57:57 -03:00
Ethan Lee
6558f35920
LWJGL 2.8.4
2012-06-03 17:58:23 -04:00
Ethan Lee
719a46c175
Updated OpenAL-Soft to 1.14
2012-05-24 23:03:28 -04:00
flibitijibibo
7c5f16ffec
Update flibitEFX one more time... contains the 'abstract' commit.
2012-05-11 08:35:22 -04:00
flibitijibibo
7c8d570ae0
Updated flibitEFX to latest revision.
2012-05-11 08:16:10 -04:00
flibitijibibo
b37c9c9ead
Updated flibitEFX, made changes to reflect update
2012-05-11 07:28:11 -04:00
Ethan Lee
0f526d6e6e
Moved the id README to the front of the project.
2012-05-09 21:40:09 -04:00
Ethan Lee
274ac41de2
- Refactored the licenses and the README and updated the buildfile.
...
- OpenAL for OSX now uses OpenAL-Soft 1.13-Git.
If someone wants to update that to OpenAL-Soft 1.14, that'd be great.
2012-05-09 17:17:41 -04:00
Ethan Lee
407cbe6aef
- Actually fixed Java 1.5+ compatibility this time.
...
- Updated flibitEFX for Java 1.5+ compatibility.
2012-02-12 14:31:21 -05:00
Ethan Lee
85c8a97dde
The Java version should be 1.5, not 1.7. Thanks @LWJGL!
2012-02-12 13:46:39 -05:00
Ethan Lee
a307db5206
Finally, my high FOV dream has been realized!
2012-02-12 01:21:18 -05:00
Ethan Lee
e21774164d
There's always a stray debug println...
2012-02-12 00:47:06 -05:00
Ethan Lee
614b7a38d5
- Fixed a bug in the filesystem that broke "+set game".
...
- cddir no longer requires baseq2 at the end of the value.
- Updated README to reflect above change and to correct the credits.
- The shell scripts now actually accept parameters.
2012-02-12 00:45:07 -05:00
Ethan Lee
7b4507d00d
- Updated flibitEFX from latest flibit2D build.
...
- The underwater effect is now just a low-pass filter. Reverb == bleh.
2012-02-11 16:11:16 -05:00
Ethan Lee
db06230dc5
- Remove the HighPrecisionTimer, removing the last compiler warning.
...
- Turns out that thing was antiquated anyway. Convenient!
- Update the buildfile to make zip distributions for each platform.
2012-02-11 04:17:48 -05:00
Ethan Lee
b979fc2a70
Solves the FindBugs multithreading bug.
2012-02-07 04:04:01 -05:00
Ethan Lee
47da2997fe
Merge branch 'master' of github.com:flibitijibibo/LWJake2
2012-02-07 03:33:47 -05:00
Ethan Lee
236b34ef67
- Resolved all Eclipse warnings. The only compiler warning left is
...
sun.misc.Perf-related.
- Fixed a bug where menu.lst in baseq2 was not picked up. The order it
checks is now the user folder, then baseq2, then the pak files.
- Fixed a bug where it would not find all of the skins for a model.
2012-02-07 03:31:09 -05:00
Ethan Lee
1d5c7ce6d9
- Resolved all Eclipse warnings. The only compiler warning left is
...
sun.misc.Perf-related.
- Fixed a bug where menu.lst in baseq2 was not picked up. The order it
checks is now the user folder, then baseq2, then the pak files.
2012-02-07 03:19:19 -05:00
Ethan Lee
eac56b4bfd
Fixes a bug where the source distrubution .zip would not pick up all of
...
the files in doc/.
2012-02-02 17:12:07 -05:00
Ethan Lee
65bbba72bb
- The underwater effect is now... um... a decent one.
...
- Updated flibitEFX with an EFXFilter for underwater.
- Updated the LWJGL audio rendering to use EFX filters.
2012-02-02 17:06:39 -05:00
Ethan Lee
e4d6da6dc2
Let's play it safe with the libraries.
2012-02-02 16:33:52 -05:00
Ethan Lee
1e3f2eb746
More name conversions from Jake2 to LWJake2.
2012-02-02 16:14:11 -05:00
Ethan Lee
64443584c4
- Updated flibitEFX with a Filter class and renamed EFXEffectUnderwater.
...
- flibitEFX is now under the LGPLv3. Not sure why I picked 2[.1].
2012-02-02 14:33:11 -05:00
Ethan Lee
1866f4f11d
Updated flibitEFX with a less pathetic attempt at an underwater effect.
...
- If you happen to know of the EAX -> EFX conversion, let me know ASAP!
2012-02-02 02:14:17 -05:00
Ethan Lee
f273ccc410
Update the buildfile and FindBugs project for flibitEFX.
2012-02-02 01:11:40 -05:00
Ethan Lee
94dabe3de5
- EFX is now in LWJake2.
...
- The underwater effect is placeholder, but it does what it does.
- Added flibitEFX.jar to the libraries.
- This is a library derived from the flibit2D engine. It stores EFX
preset effects, which can be accessed with the getIndex() method.
2012-02-02 01:02:51 -05:00
Ethan Lee
a8b51547a9
Added the LWJGL license.
2012-02-01 20:00:54 -05:00
Ethan Lee
7aac82df99
Figuring out Java on Windows is too much of a pain, so we'll just use
...
this as a cop-out.
2012-02-01 19:34:44 -05:00
Ethan Lee
bb4247557b
- Moved the source to the lwjake2 package.
...
- The default config directory is now ".lwjake2" rather than ".jake2".
- Updated the buildfile to reflect lwjake2 change.
- Cleaned up the headers for every source file.
- Cleaned up the imports for every source file.
- Resolves tons of warnings.
- So many raw types. So, so very many... :sobs:
2012-02-01 18:11:17 -05:00
Ethan Lee
87ab653d38
Cleaned up the README.
2012-02-01 10:07:26 -05:00
Ethan Lee
4c220f8848
Yeah, okay, let's all play "LWJGL: The Game"...
2012-02-01 10:01:11 -05:00
Ethan Lee
589c590012
Update LWJGL's native lib location in Eclipse for LWJake2/ over Jake2/.
2012-02-01 01:44:08 -05:00
Ethan Lee
b7d745bbcb
Woops, bin shouldn't be there.
2012-02-01 01:39:08 -05:00
Ethan Lee
fa19d70be4
Hello World!
2012-02-01 00:49:44 -05:00