Compare commits
2 Commits
dev/tablis
...
dev/open-w
| Author | SHA1 | Date | |
|---|---|---|---|
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808710e314
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|||
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bbba1715b7
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@@ -46,6 +46,7 @@ public enum State {
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Map.of(
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Map.of(
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0x00, TeleportConfirmPacket.class,
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0x00, TeleportConfirmPacket.class,
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0x04, ClientSettingsPacket.class,
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0x04, ClientSettingsPacket.class,
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0x08, CCloseWindowPacket.class,
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0x09, PluginMessagePacket.class,
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0x09, PluginMessagePacket.class,
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0x0B, PingPacket.class,
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0x0B, PingPacket.class,
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0x0D, PlayerPositionPacket.class,
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0x0D, PlayerPositionPacket.class,
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@@ -55,14 +56,13 @@ public enum State {
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),
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),
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// client bound
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// client bound
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Map.of(
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Map.of(
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OpenWindowPacket.class, 0x13,
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PingPacket.class, 0x1F,
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PingPacket.class, 0x1F,
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ChunkDataPacket.class, 0x20,
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ChunkDataPacket.class, 0x20,
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JoinGamePacket.class, 0x23,
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JoinGamePacket.class, 0x23,
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PlayerAbilitiesPacket.class,0x2C,
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PlayerAbilitiesPacket.class,0x2C,
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PlayerListItemPacket.class,0x2E,
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SPlayerPositionAndLookPacket.class, 0x2F,
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SPlayerPositionAndLookPacket.class, 0x2F,
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SpawnPositionPacket.class, 0x46,
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SpawnPositionPacket.class, 0x46
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PlayerListHeaderAndFooterPacket.class,0x4A
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)
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)
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);
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);
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@@ -0,0 +1,46 @@
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package mc.protocol.packets.client;
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import lombok.EqualsAndHashCode;
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import lombok.Getter;
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import lombok.NoArgsConstructor;
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import lombok.ToString;
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import mc.protocol.io.NetByteBuf;
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import mc.protocol.packets.ClientSidePacket;
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import mc.protocol.packets.server.OpenWindowPacket;
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/**
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* Close window packet.
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*
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* <p>Структура пакета</p>
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* <pre>
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* | FIELD | TYPE | NOTES |
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* |-----------|---------------|---------------------------|
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* | Window ID | Unsigned Byte | ID окна, которое закрыли. |
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* </pre>
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*
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* <p>
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* Vanilla клиент отправляет данный пакет с "Window ID" = 0, при закрытии инвентаря игрока.
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* Даже в тех случаях, когда для открытия инвентаря не посылался пакет {@link OpenWindowPacket}
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* </p>
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*
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* @see <a href="https://wiki.vg/index.php?title=Protocol&oldid=14204#Close_Window_.28clientbound.29" target="_top">Close Window (serverbound)</a>
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* @see OpenWindowPacket
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*/
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@NoArgsConstructor
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@Getter
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@EqualsAndHashCode
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@ToString
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public class CCloseWindowPacket implements ClientSidePacket {
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private int windowId;
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@Override
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public void readSelf(NetByteBuf netByteBuf) {
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this.windowId = netByteBuf.readUnsignedByte();
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}
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@Override
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public void passivate() {
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this.windowId = 0;
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}
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}
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@@ -0,0 +1,45 @@
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package mc.protocol.packets.server;
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import lombok.Data;
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import mc.protocol.io.NetByteBuf;
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import mc.protocol.model.text.Text;
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import mc.protocol.packets.ServerSidePacket;
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import mc.protocol.packets.client.CCloseWindowPacket;
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import mc.protocol.serializer.TextSerializer;
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/**
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* Open Window packet.
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*
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* <p>Структура пакета</p>
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* <pre>
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* | FIELD | TYPE | NOTES |
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* |-----------------|---------------|--------------------------------------------------------------|
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* | Window ID | Unsigned Byte | Уникальный ID окна |
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* | Window Type | String (32) | Тип окна. [1] |
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* | Window Title | Text | Заголовок окна |
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* | Number Of Slots | Unsigned Byte | Количество слотов в окне (без учета слотов инвенторя игрока) |
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* | | | Всегда 0 для окон без хранения (например Anvil) |
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*
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* [1] - <a href="https://wiki.vg/index.php?title=Inventory&oldid=14093">Inventory</a>
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* </pre>
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*
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* @see <a href="https://wiki.vg/index.php?title=Protocol&oldid=14204#Open_Window">Open Window</a>
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* @see <a href="https://wiki.vg/index.php?title=Inventory&oldid=14093">Inventory</a>
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* @see CCloseWindowPacket
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*/
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@Data
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public class OpenWindowPacket implements ServerSidePacket {
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private int windowId;
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private String windowType;
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private Text windowTitle;
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private int numberOfSlots;
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@Override
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public void writeSelf(NetByteBuf netByteBuf) {
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netByteBuf.writeUnsignedByte(this.windowId);
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netByteBuf.writeString(this.windowType);
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netByteBuf.writeString(TextSerializer.toJsonObject(this.windowTitle).toString());
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netByteBuf.writeUnsignedByte(this.numberOfSlots);
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}
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}
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@@ -1,50 +0,0 @@
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package mc.protocol.packets.server;
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import lombok.Data;
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import mc.protocol.io.NetByteBuf;
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import mc.protocol.model.text.Text;
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import mc.protocol.packets.ServerSidePacket;
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import mc.protocol.serializer.TextSerializer;
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/**
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* Установка текста для "шапки" и "подвала" Tab-листа.
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*
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* <p>Структура пакета</p>
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* <pre>
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* | FIELD | TYPE | NOTES |
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* |--------|------|-------|
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* | Header | Text | |
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* | Footer | Text | |
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* </pre>
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*
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* <p>Для удаления "шапки" и/или "подвала", нужно отправить следующий {@link Text} компонент:</p>
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* <pre>
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* {"translate":""}
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* </pre>
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*
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* @see <a href="https://wiki.vg/index.php?title=Protocol&oldid=14204#Player_List_Header_And_Footer">Player List Header And Footer</a>
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* @see PlayerListItemPacket
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*/
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@Data
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public class PlayerListHeaderAndFooterPacket implements ServerSidePacket {
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private static final String REMOVE_COMPONENT = "{\"translate\":\"\"}";
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private Text header;
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private Text foother;
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@Override
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public void writeSelf(NetByteBuf netByteBuf) {
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if (this.header == null) {
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netByteBuf.writeString(REMOVE_COMPONENT);
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} else {
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netByteBuf.writeString(TextSerializer.toJsonObject(this.header).toString());
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}
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if (this.foother == null) {
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netByteBuf.writeString(REMOVE_COMPONENT);
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} else {
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netByteBuf.writeString(TextSerializer.toJsonObject(this.foother).toString());
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}
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}
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}
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@@ -1,172 +0,0 @@
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package mc.protocol.packets.server;
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import lombok.*;
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import mc.protocol.io.NetByteBuf;
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import mc.protocol.packets.ServerSidePacket;
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import mc.protocol.utils.GameMode;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Objects;
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import java.util.UUID;
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import java.util.function.BiConsumer;
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/**
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* Player List Item packet.
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*
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* <p>Обновление списка игроков, по кнопке TAB.</p>
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*
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* <p>Структура пакета</p>
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* <pre>
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* | FIELD | TYPE | NOTES |
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* |-------------------|-------------|-------------------------------------------------|
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* | Action | VarInt | Определяет поля для секции "Player" |
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* | Number of players | VarInt | Количество элементов в секции "Players" |
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* | Players | Array | Перечисление полей для каждого игрока (player). |
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* | | | Поля определяются по "Action" |
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* </pre>
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*
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* <p>Варианты "Action"</p>
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* <pre>
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* | ACTION | PLAYER FIELD | TYPE | NOTES |
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* | VALUE | DESCRIPTION | | | |
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* |-------|---------------------|----------------------|-------------|----------------------------------------------------|
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* | 0 | add player | UUID | UUID | |
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* | | | Name | String (16) | |
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* | | | Number Of Properties | VarInt | Количество элементов "Properties" |
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* | | | Properties | - | см. поля ниже |
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* | | | Gamemode | VarInt | |
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* | | | Ping | VarInt | в милисекундах |
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* | | | Has Display Name | Boolean | |
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* | | | Display Name | Text | Опционально. Только если "Has Display Name" = true |
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* | 1 | update gamemode | UUID | UUID | |
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* | | | Gamemode | VarInt | |
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* | 2 | update latency | UUID | UUID | |
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* | | | Ping | VarInt | (см. выше) |
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* | 3 | update display name | UUID | UUID | |
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* | | | Has Display Name | Boolean | |
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* | | | Display Name | Text | (см. выше) |
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* | 4 | remove player | UUID | UUID | |
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* </pre>
|
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*
|
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* <p>Поля секции "Properties"</p>
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|
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* <pre>
|
|
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* | FIELD | TYPE | NOTES |
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|
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* |-----------|------------- |---------------------------------------------|
|
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* | Name | String (32767) | |
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* | Value | String (32767) | |
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* | Is Signed | Boolean | |
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|
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* | Signature | String (32767) | Опционально. Только если "Is Signed" = true |
|
|
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* </pre>
|
|
||||||
*
|
|
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* @see <a href="https://wiki.vg/index.php?title=Protocol&oldid=14204#Player_List_Item">Player List Item</a>
|
|
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* @see PlayerListHeaderAndFooterPacket
|
|
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*/
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|
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@Data
|
|
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public class PlayerListItemPacket implements ServerSidePacket {
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|
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|
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private final List<PlayerItem> playerItems = new ArrayList<>();
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|
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|
|
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private Action action;
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|
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@Override
|
|
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public void writeSelf(NetByteBuf netByteBuf) {
|
|
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netByteBuf.writeVarInt(this.action.getCode());
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netByteBuf.writeVarInt(playerItems.size());
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|
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|
|
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BiConsumer<NetByteBuf, PlayerItem> consumer = null;
|
|
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switch (this.action) {
|
|
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//@formatter:off
|
|
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case ADD_PLAYER: consumer = this::addPlayer; break;
|
|
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case UPDATE_GAMEMODE: consumer = this::updateGamemode; break;
|
|
||||||
case UPDATE_LATENCY: consumer = this::updateLatency; break;
|
|
||||||
case UPDATE_DISPLAY_NAME: consumer = this::updateDisplayName; break;
|
|
||||||
case REMOVE_PLAYER: consumer = this::removePlayer; break;
|
|
||||||
//@formatter:on
|
|
||||||
}
|
|
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|
|
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Objects.requireNonNull(consumer);
|
|
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|
|
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for (PlayerItem playerItem : playerItems) {
|
|
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consumer.accept(netByteBuf, playerItem);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
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private void addPlayer(NetByteBuf netByteBuf, PlayerItem playerItem) {
|
|
||||||
netByteBuf.writeUUID(playerItem.getUuid());
|
|
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netByteBuf.writeString(playerItem.getName());
|
|
||||||
netByteBuf.writeVarInt(playerItem.getProperties().size());
|
|
||||||
|
|
||||||
for (PlayerProperties property : playerItem.getProperties()) {
|
|
||||||
netByteBuf.writeString(property.getName());
|
|
||||||
netByteBuf.writeString(property.getValue());
|
|
||||||
netByteBuf.writeBoolean(property.getIsSigned());
|
|
||||||
if (property.getIsSigned()) {
|
|
||||||
netByteBuf.writeString(property.getSignature());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
netByteBuf.writeVarInt(playerItem.getGamemode().getId());
|
|
||||||
netByteBuf.writeVarInt(playerItem.getPing());
|
|
||||||
netByteBuf.writeBoolean(playerItem.getHasDisplayName());
|
|
||||||
if (playerItem.getHasDisplayName()) {
|
|
||||||
netByteBuf.writeString(playerItem.getDisplayName());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void updateGamemode(NetByteBuf netByteBuf, PlayerItem playerItem) {
|
|
||||||
netByteBuf.writeUUID(playerItem.getUuid());
|
|
||||||
netByteBuf.writeVarInt(playerItem.getGamemode().getId());
|
|
||||||
}
|
|
||||||
|
|
||||||
private void updateLatency(NetByteBuf netByteBuf, PlayerItem playerItem) {
|
|
||||||
netByteBuf.writeUUID(playerItem.getUuid());
|
|
||||||
netByteBuf.writeVarInt(playerItem.getPing());
|
|
||||||
}
|
|
||||||
|
|
||||||
private void updateDisplayName(NetByteBuf netByteBuf, PlayerItem playerItem) {
|
|
||||||
netByteBuf.writeUUID(playerItem.getUuid());
|
|
||||||
netByteBuf.writeBoolean(playerItem.getHasDisplayName());
|
|
||||||
if (playerItem.getHasDisplayName()) {
|
|
||||||
netByteBuf.writeString(playerItem.getDisplayName());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void removePlayer(NetByteBuf netByteBuf, PlayerItem playerItem) {
|
|
||||||
netByteBuf.writeUUID(playerItem.getUuid());
|
|
||||||
}
|
|
||||||
|
|
||||||
@RequiredArgsConstructor
|
|
||||||
public enum Action {
|
|
||||||
ADD_PLAYER(0),
|
|
||||||
UPDATE_GAMEMODE(1),
|
|
||||||
UPDATE_LATENCY(2),
|
|
||||||
UPDATE_DISPLAY_NAME(3),
|
|
||||||
REMOVE_PLAYER(4);
|
|
||||||
|
|
||||||
@Getter
|
|
||||||
private final int code;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Builder(builderClassName = "Builder")
|
|
||||||
@Value
|
|
||||||
public static class PlayerItem {
|
|
||||||
List<PlayerProperties> properties = new ArrayList<>();
|
|
||||||
|
|
||||||
UUID uuid;
|
|
||||||
String name;
|
|
||||||
GameMode gamemode;
|
|
||||||
Integer ping;
|
|
||||||
Boolean hasDisplayName;
|
|
||||||
String displayName;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Builder(builderClassName = "Builder")
|
|
||||||
@Value
|
|
||||||
public static class PlayerProperties {
|
|
||||||
String name;
|
|
||||||
String value;
|
|
||||||
Boolean isSigned;
|
|
||||||
String signature;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -8,7 +8,6 @@ import mc.protocol.model.Location;
|
|||||||
import mc.protocol.model.Look;
|
import mc.protocol.model.Look;
|
||||||
import mc.protocol.model.ServerInfo;
|
import mc.protocol.model.ServerInfo;
|
||||||
import mc.protocol.model.text.Text;
|
import mc.protocol.model.text.Text;
|
||||||
import mc.protocol.model.text.TextColor;
|
|
||||||
import mc.protocol.packets.PingPacket;
|
import mc.protocol.packets.PingPacket;
|
||||||
import mc.protocol.packets.client.HandshakePacket;
|
import mc.protocol.packets.client.HandshakePacket;
|
||||||
import mc.protocol.packets.client.LoginStartPacket;
|
import mc.protocol.packets.client.LoginStartPacket;
|
||||||
@@ -70,20 +69,16 @@ public class PacketHandler {
|
|||||||
}
|
}
|
||||||
|
|
||||||
public void onLoginStart(ConnectionContext context, LoginStartPacket loginStartPacket) {
|
public void onLoginStart(ConnectionContext context, LoginStartPacket loginStartPacket) {
|
||||||
var playerUuid = UUID.randomUUID();
|
|
||||||
var playerName = loginStartPacket.getName();
|
|
||||||
var playerGamemode = GameMode.SURVIVAL;
|
|
||||||
|
|
||||||
var loginSuccessPacket = new LoginSuccessPacket();
|
var loginSuccessPacket = new LoginSuccessPacket();
|
||||||
loginSuccessPacket.setUuid(playerUuid);
|
loginSuccessPacket.setUuid(UUID.randomUUID());
|
||||||
loginSuccessPacket.setName(playerName);
|
loginSuccessPacket.setName(loginStartPacket.getName());
|
||||||
|
|
||||||
context.sendNow(loginSuccessPacket);
|
context.sendNow(loginSuccessPacket);
|
||||||
context.setState(State.PLAY);
|
context.setState(State.PLAY);
|
||||||
|
|
||||||
var joinGamePacket = new JoinGamePacket();
|
var joinGamePacket = new JoinGamePacket();
|
||||||
joinGamePacket.setEntityId(random.nextInt());
|
joinGamePacket.setEntityId(random.nextInt());
|
||||||
joinGamePacket.setGameMode(playerGamemode);
|
joinGamePacket.setGameMode(GameMode.SURVIVAL);
|
||||||
joinGamePacket.setDimension(0/*Overworld*/);
|
joinGamePacket.setDimension(0/*Overworld*/);
|
||||||
joinGamePacket.setDifficulty(Difficulty.PEACEFUL);
|
joinGamePacket.setDifficulty(Difficulty.PEACEFUL);
|
||||||
joinGamePacket.setLevelType(LevelType.FLAT);
|
joinGamePacket.setLevelType(LevelType.FLAT);
|
||||||
@@ -131,30 +126,13 @@ public class PacketHandler {
|
|||||||
|
|
||||||
// -- Эксперименты -- //
|
// -- Эксперименты -- //
|
||||||
|
|
||||||
var playerListItemPacket = new PlayerListItemPacket();
|
var openWindowPacket = new OpenWindowPacket();
|
||||||
playerListItemPacket.setAction(PlayerListItemPacket.Action.ADD_PLAYER);
|
openWindowPacket.setWindowId(random.nextInt());
|
||||||
playerListItemPacket.getPlayerItems().add(PlayerListItemPacket.PlayerItem.builder()
|
openWindowPacket.setWindowType("minecraft:chest");
|
||||||
.uuid(playerUuid)
|
openWindowPacket.setWindowTitle(Text.of("Some Title"));
|
||||||
.name(playerName)
|
openWindowPacket.setNumberOfSlots(9);
|
||||||
.gamemode(playerGamemode)
|
|
||||||
.ping(100)
|
|
||||||
.hasDisplayName(false)
|
|
||||||
.build());
|
|
||||||
|
|
||||||
context.send(playerListItemPacket);
|
context.sendNow(openWindowPacket);
|
||||||
|
|
||||||
var playerListHeaderAndFooterPacket = new PlayerListHeaderAndFooterPacket();
|
|
||||||
playerListHeaderAndFooterPacket.setHeader(Text.builder()
|
|
||||||
.append("") //TODO bug component
|
|
||||||
.append(Text.of(TextColor.GREEN, "==="))
|
|
||||||
.append(Text.of(TextColor.RED, " MC-PROJECT "))
|
|
||||||
.append(Text.of(TextColor.GREEN, "==="))
|
|
||||||
.build());
|
|
||||||
playerListHeaderAndFooterPacket.setFoother(Text.of(TextColor.GRAY, "develop by DmitriyMX"));
|
|
||||||
|
|
||||||
context.send(playerListHeaderAndFooterPacket);
|
|
||||||
|
|
||||||
context.flushSending();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private static String faviconToBase64(Path iconPath) {
|
private static String faviconToBase64(Path iconPath) {
|
||||||
|
|||||||
Reference in New Issue
Block a user