30646b7557
продолжаем мигрировать из *.Printf в log.*
2018-03-09 00:02:16 +03:00
ab553cb877
Merge branch 'findbugs' into dev
2018-03-08 21:04:07 +03:00
d60e6885cd
keyfunc_t -> KeyCallback
2018-03-08 21:03:05 +03:00
c5fb34445e
resolved IDE warnings
2018-03-08 20:50:44 +03:00
690015b975
fix lambda
2018-03-08 20:29:11 +03:00
d1823cd30e
Merge branch 'dev' into findbugs
...
# Conflicts:
# src/lwjake2/client/Menu.java
2018-03-08 20:26:48 +03:00
5094a5082b
Menu.mcallback -> Callback
2018-03-08 20:25:37 +03:00
ce5bd7758a
fix unused code
2018-03-08 20:05:08 +03:00
b8945f0295
fix findbugs
2018-03-08 20:02:35 +03:00
5865259e9b
Hello Lambda!
2018-03-08 19:18:46 +03:00
8d9401874f
Merge branch 'dev-baseq2' into dev
...
# Conflicts:
# src/lwjake2/client/Console.java
# src/lwjake2/client/V.java
2018-03-07 02:49:41 +03:00
e9c4005263
Merge branch 'dev-logger' into dev
...
# Conflicts:
# src/lwjake2/client/CL.java
# src/lwjake2/client/Console.java
# src/lwjake2/client/V.java
# src/lwjake2/game/Cmd.java
2018-03-07 02:20:29 +03:00
da2268653e
fix @Override
2018-03-07 02:11:26 +03:00
2d117ec3d0
fix double code
...
и почему IDE и FindBugs не обнаружили это?
2018-03-07 02:10:34 +03:00
58f913ad6e
findbugs fix
2018-03-07 02:02:47 +03:00
5ac1283dc1
fix: lint
2018-03-07 01:13:15 +03:00
38dea96244
fix Lombok
2018-03-07 01:05:59 +03:00
fc86ff0c57
FS -> FileSystem interface
2018-03-07 01:03:54 +03:00
47783d0c8d
Merge branch 'dev-logger' into dev-baseq2
...
# Conflicts:
# src/lwjake2/client/CL.java
# src/lwjake2/client/CL_parse.java
# src/lwjake2/client/Console.java
# src/lwjake2/client/V.java
# src/lwjake2/game/Cmd.java
# src/lwjake2/qcommon/Qcommon.java
2018-03-06 23:10:39 +03:00
513358fb03
Hello Lombok!
2018-03-06 23:05:47 +03:00
2fdcf8586f
Merge branch 'dev' into dev-baseq2
2018-03-06 22:35:06 +03:00
4fe5033dd9
longjmpException -> IllegalStateException
2018-03-06 22:33:43 +03:00
ff4b1b049b
Второй этап замены FS на интерфейс FileSystem
2018-03-06 21:20:25 +03:00
66efdfa4e7
fix: xcommand_t -> Runnable
2018-03-06 21:17:48 +03:00
025e31366b
Merge branch 'dev' into dev-baseq2
...
# Conflicts:
# src/lwjake2/client/CL.java
# src/lwjake2/client/Console.java
# src/lwjake2/client/V.java
# src/lwjake2/game/Cmd.java
2018-03-06 01:45:45 +03:00
3a433483b3
xcommand_t -> Runnable
2018-03-06 01:33:48 +03:00
a570d6be81
Первый этап замены FS на интерфейс FileSystem
2018-03-06 01:24:28 +03:00
7c91ddbe7b
Первый этап замены встроенного логгера на SLF4j
2018-03-05 23:55:45 +03:00
03461857de
Адаптер QConsole-Log4j2
2018-03-05 23:55:29 +03:00
2d1702ce5f
Запись лога в файл переложили на логгер
2017-05-12 11:42:08 +03:00
fa501d1cc5
Где возможно заменил System.out/err на logger
2017-05-12 11:17:34 +03:00
7f8981cef8
Начинаем переход на SLF4j+Log4j2
2017-05-12 11:04:35 +03:00
c9fa4bf413
flibitEFX source
2017-05-12 01:49:39 +03:00
Ethan Lee
41301a2aac
Fix shell scripts, display settings.
2012-12-06 19:09:58 -05:00
flibitijibibo
b37c9c9ead
Updated flibitEFX, made changes to reflect update
2012-05-11 07:28:11 -04:00
Ethan Lee
a307db5206
Finally, my high FOV dream has been realized!
2012-02-12 01:21:18 -05:00
Ethan Lee
e21774164d
There's always a stray debug println...
2012-02-12 00:47:06 -05:00
Ethan Lee
614b7a38d5
- Fixed a bug in the filesystem that broke "+set game".
...
- cddir no longer requires baseq2 at the end of the value.
- Updated README to reflect above change and to correct the credits.
- The shell scripts now actually accept parameters.
2012-02-12 00:45:07 -05:00
Ethan Lee
7b4507d00d
- Updated flibitEFX from latest flibit2D build.
...
- The underwater effect is now just a low-pass filter. Reverb == bleh.
2012-02-11 16:11:16 -05:00
Ethan Lee
db06230dc5
- Remove the HighPrecisionTimer, removing the last compiler warning.
...
- Turns out that thing was antiquated anyway. Convenient!
- Update the buildfile to make zip distributions for each platform.
2012-02-11 04:17:48 -05:00
Ethan Lee
b979fc2a70
Solves the FindBugs multithreading bug.
2012-02-07 04:04:01 -05:00
Ethan Lee
236b34ef67
- Resolved all Eclipse warnings. The only compiler warning left is
...
sun.misc.Perf-related.
- Fixed a bug where menu.lst in baseq2 was not picked up. The order it
checks is now the user folder, then baseq2, then the pak files.
- Fixed a bug where it would not find all of the skins for a model.
2012-02-07 03:31:09 -05:00
Ethan Lee
65bbba72bb
- The underwater effect is now... um... a decent one.
...
- Updated flibitEFX with an EFXFilter for underwater.
- Updated the LWJGL audio rendering to use EFX filters.
2012-02-02 17:06:39 -05:00
Ethan Lee
1e3f2eb746
More name conversions from Jake2 to LWJake2.
2012-02-02 16:14:11 -05:00
Ethan Lee
64443584c4
- Updated flibitEFX with a Filter class and renamed EFXEffectUnderwater.
...
- flibitEFX is now under the LGPLv3. Not sure why I picked 2[.1].
2012-02-02 14:33:11 -05:00
Ethan Lee
94dabe3de5
- EFX is now in LWJake2.
...
- The underwater effect is placeholder, but it does what it does.
- Added flibitEFX.jar to the libraries.
- This is a library derived from the flibit2D engine. It stores EFX
preset effects, which can be accessed with the getIndex() method.
2012-02-02 01:02:51 -05:00
Ethan Lee
bb4247557b
- Moved the source to the lwjake2 package.
...
- The default config directory is now ".lwjake2" rather than ".jake2".
- Updated the buildfile to reflect lwjake2 change.
- Cleaned up the headers for every source file.
- Cleaned up the imports for every source file.
- Resolves tons of warnings.
- So many raw types. So, so very many... :sobs:
2012-02-01 18:11:17 -05:00
Ethan Lee
fa19d70be4
Hello World!
2012-02-01 00:49:44 -05:00